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Kerkythea Rendering System • View topic - Kerkythea v2.0.x Patches for Testing
Page 1 of 4

Kerkythea v2.0.x Patches for Testing

PostPosted: Sun Feb 03, 2008 11:23 am
by giannis
Quick patch for testing only on Win & MacOSXPPC.

Windows:

MacOSX PPC:


NOTE: the archives contain ONLY the binaries for the mentioned platforms. You will need to replace the current ones made by the original installers.

Changes Log:
1. Bug fix for camera animation rendering when interpolation is off.
2. Multithreading freeze fix for windows platform
3. Color selection fix for macosx PPC.

Thanks in advance for testing!
giannis

Get v. .9 (for Windows only right now, sorry) the latest patch .

PostPosted: Sun Feb 03, 2008 7:52 pm
by giannis
hi,

just fixed the AA problem with jagged edges, and this is why i decided
to post immediately this beta for testing!

windows:


NOTE: the archive contains only the executable (to be extracted in the
installation folder).

ChangeLog
1. Fix for AA bug

Please note that 2.0.1 & 2.0.2 (windows) have still the multithreading
freeze problem as noted by some early testing in this forum.

greetings
giannis

PostPosted: Mon Feb 04, 2008 3:04 pm
by giannis
Another patch (only for win), trying to resolve the multithreading freeze!

Please test:


As soon as this bug resolves, we will have our first official update onsite ;)

greetings
giannis

PostPosted: Mon Feb 04, 2008 7:35 pm
by tmaes
great, I can' test it for the moment (beeing on holllday:) till friday...)

__
tmaes

PostPosted: Mon Feb 04, 2008 11:44 pm
by joooras
Great,

The 2.0.3 version solved the multithreading freeze problem in my case!
(32bit Vista Home Premium, mobile Core2Duo T7300, 4GbRAM).
:D

joooras

PostPosted: Tue Feb 05, 2008 7:58 am
by Monitep
The 2.0.3 version solved the multithreading freeze problem in my case too!

(Acer Aspire 5920G 32bit Vista Home Premium, Core 2 Duo T7300, 2GbRAM).

Great job Giannis! :-) THANKS!!!

PostPosted: Tue Feb 05, 2008 5:43 pm
by giannis
I just uploaded 2.0.4 for windows:



This version has an improved implementation of the related multithreading freeze problem. Thus, it needs same testing like before (regarding multithreading freeze) to see that the improvement did not produce the same problem like before.

Also, the bucket size was reduced to 16x16 to enhance speed in AA in multithreading mode.

Thanks in advance for testing. If this proves to be ok, then I will create the official update on site.

greetings
giannis

PostPosted: Fri Apr 18, 2008 3:01 pm
by giannis
A new period of patches to Echo release has just begun 8)

You can find the first version 2.0.7 (only for windows) containing the executable. You will have to copy-paste to installation folder (please rename or make a back up of the previous version).

The link to the archive:


Changes:
1. Obj file corrected reading when texture/normal coordinates were missing for some groups [reported by Clipi]
2. Bump mapping orientation bug for bitmaps [reported by Rafa]
3. Some other minor fixes

Thanks for testing,
giannis

PostPosted: Sat Apr 19, 2008 7:33 am
by patricks

PostPosted: Sat Apr 19, 2008 9:02 am
by sintra
cheers giannis :D

kind regards

PostPosted: Sat Apr 19, 2008 3:27 pm
by Avariant

PostPosted: Sat Apr 19, 2008 8:34 pm
by Rafa

PostPosted: Sat Apr 19, 2008 11:04 pm
by Goyoes
Thanks a lot, Giannis. :wink:

PostPosted: Sun Apr 20, 2008 10:56 am
by Didec
How do I install the latest patch (with the bump correction?)
Do I just copy the new KERKETHEA file in the installation map? I renamed the old one KERKETHEAOLD. Should it work now?
.........
Bye
DIDEC

PostPosted: Sun Apr 20, 2008 11:34 am
by giannis