Exporter : branch (blender2kt) or python script ?
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32 posts
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Well, i am quite new both to kerkythea and blender2kt, while i've been using blender for more than 2 yrs after shifting from 3dsMax: i think a deep integration within the blender and kerkythea would really benefit the blender community, as it's a very good render platform. Blender internal and yafray are really good, but kerkythea is obviously better in so many aspects (ease of use, so many rendering solutions, materials...the only lacking thing is...animation from blender ^_^)
I understand that full integration could be really difficult to implement, anyway the belnder community is usually quite happy to wait and help for such things. So imho blender2kt is a GREAT project, even if kerkythea will never reach full integration in blender, any further step would really be nice and really welcome, and then you can switch to kerkythea with the exported xml and fine tune as much as you like. So, definitely keep it up!!!
I understand that full integration could be really difficult to implement, anyway the belnder community is usually quite happy to wait and help for such things. So imho blender2kt is a GREAT project, even if kerkythea will never reach full integration in blender, any further step would really be nice and really welcome, and then you can switch to kerkythea with the exported xml and fine tune as much as you like. So, definitely keep it up!!!
32 posts
• Page 2 of 3 • 1, 2, 3
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