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Kerkythea Rendering System • View topic - Script for export camera animation from Blender
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Script for export camera animation from Blender

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<<

grzybu

KT-Explorer

Posts: 358

Joined: Mon Feb 20, 2006 1:55 pm

Post Sat Feb 10, 2007 7:52 pm

Script for export camera animation from Blender

Finally I've changed original blender export script to export camera animation as Animation Camera object which is easy to merge into KT scene.
Here is the script: http://grzybu.com/3d/kerkythea_camera.py
Having such script is very usable for compositing in blender. Here is simple example of DOF and glow effect added in blender to KT render.
Image
http://grzybu.com/movies/stairs_K.avi (1 MB Xvid) 10 s.
For now I see KT does not support changing of focal length while animation but I hope it will be fixed soon.
Regards
Grzegorz Rakoczy
http://grzybu.com
<<

afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Sat Feb 10, 2007 9:05 pm

this is great grzybu! thanks for sharing it. Gonna test it right away! :D
<<

afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Sun Feb 11, 2007 3:53 am

works great! :D right out of the box! A great complement for blend2kt.
Have you got any other features planned for it?

regards,
Alvaro
ps. Hope to upload a test anim soon.
<<

grzybu

KT-Explorer

Posts: 358

Joined: Mon Feb 20, 2006 1:55 pm

Post Sun Feb 11, 2007 8:08 am

Write you wishes here and I'll what I can do :)
Regards
Grzegorz Rakoczy
http://grzybu.com
<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Sun Feb 11, 2007 9:00 am

Re: Script for export camera animation from Blender

<<

jms

KT-Master

Posts: 523

Joined: Tue Jul 18, 2006 7:38 pm

Location: PACA, France

Post Sun Feb 11, 2007 11:36 am

Re: Script for export camera animation from Blender

My work for blender
Oldy but goldy french group :
<<

grzybu

KT-Explorer

Posts: 358

Joined: Mon Feb 20, 2006 1:55 pm

Post Sun Feb 11, 2007 8:40 pm

I don't know who write what in original script then I left all authors, your name too, I think.
And you are right, I've borrowed fov equation from your patch. I hope it's not problem for you?
Regards
Grzegorz Rakoczy
http://grzybu.com
<<

jms

KT-Master

Posts: 523

Joined: Tue Jul 18, 2006 7:38 pm

Location: PACA, France

Post Sun Feb 11, 2007 9:48 pm

My work for blender
Oldy but goldy french group :
<<

grzybu

KT-Explorer

Posts: 358

Joined: Mon Feb 20, 2006 1:55 pm

Post Sun Feb 11, 2007 10:34 pm

OK, I've added clear information about fovh equation to the script. I hope now everything will be clear.
If you wish I can remove your equation from this script and try to find another one, especially as fovh value don't match blender in case of vertical frame.
Regards
Grzegorz Rakoczy
http://grzybu.com
<<

afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Sun Feb 11, 2007 11:53 pm

C'mon guys! :D let's not get complicated. Grzybu the script is working great (I'm about to post a quick animation I'm rendering) and things got cleared up with JMS so let's all try to work together and keep things rolling. :wink:

peace!
Alvaro
<<

F.ip2

KT-Senior

Posts: 82

Joined: Sat Mar 04, 2006 2:43 am

Post Mon Feb 12, 2007 12:00 am

I agree

please no fight here. The point was cleared.

Lets try to prevent those issues (both sides) and lets work on a good way
to connect KT with Blender.


BTW cool animation and good compositing. looks quite good.
i like the camera movement.

I am very happy to see that there is no GI cloud artifacts between the frames. How did you do that? Did you bake the photon map or did you use something different?
<<

grzybu

KT-Explorer

Posts: 358

Joined: Mon Feb 20, 2006 1:55 pm

Post Mon Feb 12, 2007 12:16 am

KT in case of animation calculates photon maps and build meshes only once per animation. It means all frames use the same photon maps and have artifacts in the same place. That's why you don't see them.
Regards
Grzegorz Rakoczy
http://grzybu.com
<<

F.ip2

KT-Senior

Posts: 82

Joined: Sat Mar 04, 2006 2:43 am

Post Mon Feb 12, 2007 12:40 am

<<

grzybu

KT-Explorer

Posts: 358

Joined: Mon Feb 20, 2006 1:55 pm

Post Mon Feb 12, 2007 8:16 am

I don't know, but how you can move object while animation in KT? You can do this only exporting every frame from blender and do rendering. But in this case you have to make all calculation for every frame.
Regards
Grzegorz Rakoczy
http://grzybu.com
<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Mon Feb 12, 2007 11:34 am

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