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Kerkythea Rendering System • View topic - Script for export camera animation from Blender
Page 1 of 2

Script for export camera animation from Blender

PostPosted: Sat Feb 10, 2007 7:52 pm
by grzybu
Finally I've changed original blender export script to export camera animation as Animation Camera object which is easy to merge into KT scene.
Here is the script: http://grzybu.com/3d/kerkythea_camera.py
Having such script is very usable for compositing in blender. Here is simple example of DOF and glow effect added in blender to KT render.
Image
http://grzybu.com/movies/stairs_K.avi (1 MB Xvid) 10 s.
For now I see KT does not support changing of focal length while animation but I hope it will be fixed soon.

PostPosted: Sat Feb 10, 2007 9:05 pm
by afecelis
this is great grzybu! thanks for sharing it. Gonna test it right away! :D

PostPosted: Sun Feb 11, 2007 3:53 am
by afecelis
works great! :D right out of the box! A great complement for blend2kt.
Have you got any other features planned for it?

regards,
Alvaro
ps. Hope to upload a test anim soon.

PostPosted: Sun Feb 11, 2007 8:08 am
by grzybu
Write you wishes here and I'll what I can do :)

Re: Script for export camera animation from Blender

PostPosted: Sun Feb 11, 2007 9:00 am
by giannis

Re: Script for export camera animation from Blender

PostPosted: Sun Feb 11, 2007 11:36 am
by jms

PostPosted: Sun Feb 11, 2007 8:40 pm
by grzybu
I don't know who write what in original script then I left all authors, your name too, I think.
And you are right, I've borrowed fov equation from your patch. I hope it's not problem for you?

PostPosted: Sun Feb 11, 2007 9:48 pm
by jms

PostPosted: Sun Feb 11, 2007 10:34 pm
by grzybu
OK, I've added clear information about fovh equation to the script. I hope now everything will be clear.
If you wish I can remove your equation from this script and try to find another one, especially as fovh value don't match blender in case of vertical frame.

PostPosted: Sun Feb 11, 2007 11:53 pm
by afecelis
C'mon guys! :D let's not get complicated. Grzybu the script is working great (I'm about to post a quick animation I'm rendering) and things got cleared up with JMS so let's all try to work together and keep things rolling. :wink:

peace!
Alvaro

PostPosted: Mon Feb 12, 2007 12:00 am
by F.ip2
I agree

please no fight here. The point was cleared.

Lets try to prevent those issues (both sides) and lets work on a good way
to connect KT with Blender.


BTW cool animation and good compositing. looks quite good.
i like the camera movement.

I am very happy to see that there is no GI cloud artifacts between the frames. How did you do that? Did you bake the photon map or did you use something different?

PostPosted: Mon Feb 12, 2007 12:16 am
by grzybu
KT in case of animation calculates photon maps and build meshes only once per animation. It means all frames use the same photon maps and have artifacts in the same place. That's why you don't see them.

PostPosted: Mon Feb 12, 2007 12:40 am
by F.ip2

PostPosted: Mon Feb 12, 2007 8:16 am
by grzybu
I don't know, but how you can move object while animation in KT? You can do this only exporting every frame from blender and do rendering. But in this case you have to make all calculation for every frame.

PostPosted: Mon Feb 12, 2007 11:34 am
by giannis