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Kerkythea Rendering System • View topic - Blender to Kerkythea .3ds export problem
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Blender to Kerkythea .3ds export problem

Moderator: ModeratorGroup

<<

ToM12K

KT-Fellow

Posts: 35

Joined: Thu Oct 02, 2008 8:25 pm

Location: North Yorkshire, England

Post Wed Nov 05, 2008 6:10 pm

Blender to Kerkythea .3ds export problem

I've been modelling a car recently on blender 2.48. When i try to export it to kerkythea only half the model shows up. Has this happened to any of you before.
Attachments
colt2.jpg
In kerkythea after export
Colt.jpg
In blender
<<

alex

KT-Team
KT-Team

Posts: 2746

Joined: Sun Nov 26, 2006 10:12 am

Location: Clermont-Ferrand, France

Post Wed Nov 05, 2008 6:37 pm

How do you export the model ?

Also, do you have all the model selected when exporting ?


Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
<<

alex

KT-Team
KT-Team

Posts: 2746

Joined: Sun Nov 26, 2006 10:12 am

Location: Clermont-Ferrand, France

Post Wed Nov 05, 2008 6:38 pm

BTW, .3ds is very limited in terms of number of ploygons... try exporting in .obj ;)


Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
<<

ToM12K

KT-Fellow

Posts: 35

Joined: Thu Oct 02, 2008 8:25 pm

Location: North Yorkshire, England

Post Wed Nov 05, 2008 8:24 pm

Thanks very much for the tip, however I don't particularly want to lose the quality that i get with .3ds. Will I have to use the blender2kt, i've been trying to keep away from it since the blender material setup is quite complicated compared to kerkythea itself.
<<

jms

KT-Master

Posts: 523

Joined: Tue Jul 18, 2006 7:38 pm

Location: PACA, France

Post Wed Nov 05, 2008 10:45 pm

My work for blender
Oldy but goldy french group :

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