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Kerkythea Rendering System • View topic - Blender2KT and Blender render layers
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Blender2KT and Blender render layers

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<<

kursad

KT-Fellow

Posts: 30

Joined: Tue Oct 28, 2008 6:28 pm

Post Mon Nov 03, 2008 4:35 pm

Blender2KT and Blender render layers

Hi I asked Jms about using render layers in Blender while getting the rendered images from KT. He asked me to post here. So I was wondering if it is possible to use render layers(from KT),not just final image, but also z map, diffuse etc channels inside Blender`s compositing editor?

thanks
<<

patricks

KT-Team
KT-Team

Posts: 3209

Joined: Mon Nov 14, 2005 2:39 am

Location: Palma de Mallorca / Spain

Post Mon Nov 03, 2008 8:41 pm

Hi kursad

i am not sure if i understand you question right ... but ... you can use any image/render inside Blenders compositor ...... i normally export my models from Blender and open them in KT and make the materials/rendering in KT ...... KT has some render presetting like Z depth and diffuse pass, mask, AO ...etc. you can render them in KT and use them in Blenders compositor ...... but you could do the same with Blender internal render ( i mean the z depth pass , diffuse color , alpha mask ...etc.) ... the good thing is that Blenders camera will be the same as KT camera , meaning that Blenders internal render pass should match perfectly KT render image ......

i hope this can help you a bit

Greetings Patrick
<<

kursad

KT-Fellow

Posts: 30

Joined: Tue Oct 28, 2008 6:28 pm

Post Mon Nov 03, 2008 9:00 pm

Patricks , actually I wanted to get all the passes from KT via Blender2Kt render interface. I see that it is not possible at the moment. But at least we have couple solution. Thanks for the camera tip as well.

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