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Kerkythea Rendering System • View topic - Blender2KT and Blender render layers
Page 1 of 1

Blender2KT and Blender render layers

PostPosted: Mon Nov 03, 2008 4:35 pm
by kursad
Hi I asked Jms about using render layers in Blender while getting the rendered images from KT. He asked me to post here. So I was wondering if it is possible to use render layers(from KT),not just final image, but also z map, diffuse etc channels inside Blender`s compositing editor?

thanks

PostPosted: Mon Nov 03, 2008 8:41 pm
by patricks
Hi kursad

i am not sure if i understand you question right ... but ... you can use any image/render inside Blenders compositor ...... i normally export my models from Blender and open them in KT and make the materials/rendering in KT ...... KT has some render presetting like Z depth and diffuse pass, mask, AO ...etc. you can render them in KT and use them in Blenders compositor ...... but you could do the same with Blender internal render ( i mean the z depth pass , diffuse color , alpha mask ...etc.) ... the good thing is that Blenders camera will be the same as KT camera , meaning that Blenders internal render pass should match perfectly KT render image ......

i hope this can help you a bit

Greetings Patrick

PostPosted: Mon Nov 03, 2008 9:00 pm
by kursad
Patricks , actually I wanted to get all the passes from KT via Blender2Kt render interface. I see that it is not possible at the moment. But at least we have couple solution. Thanks for the camera tip as well.