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Kerkythea Rendering System • View topic - win32 Blender2KT New Versions
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win32 Blender2KT New Versions

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<<

patricks

KT-Team
KT-Team

Posts: 3209

Joined: Mon Nov 14, 2005 2:39 am

Location: Palma de Mallorca / Spain

Post Tue Nov 06, 2007 12:54 am

Hi jms

working perfect :!: 8) ..... i made a test with 5 cameras and they exported correct . I also could see that you are working on the render presetting 8) but it looks like they are not enabled yet ... right ?

thank you very much for this build :D

Greetings Patrick
<<

jms

KT-Master

Posts: 523

Joined: Tue Jul 18, 2006 7:38 pm

Location: PACA, France

Post Tue Nov 06, 2007 10:03 pm

Last edited by jms on Thu Nov 08, 2007 12:08 pm, edited 2 times in total.
My work for blender
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frank.bela

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Joined: Wed Aug 22, 2007 8:52 am

Post Tue Nov 06, 2007 11:21 pm

<<

afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Tue Nov 06, 2007 11:48 pm

interesting indeed JMS! ;) You haven't updated the links at blender vs. kerkythea site?

EDITED: GI options working? No friggin' way!!! amazing!!! :shock: :shock: :shock:
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyy!
;)
<<

Pinko

KT-Warrior

Posts: 130

Joined: Mon Dec 18, 2006 9:38 pm

Location: Italy

Post Wed Nov 07, 2007 8:29 am

Woooowwwww tnx
Pinko. :D
<<

jms

KT-Master

Posts: 523

Joined: Tue Jul 18, 2006 7:38 pm

Location: PACA, France

Post Wed Nov 07, 2007 12:08 pm

Render settings list :
Image

They are not all activated because a few of them are not in the current version of Kerkythea. Beware to the path tracingt progressive (and all the progressive settings), it (they) might be very long.
My work for blender
Oldy but goldy french group :
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patricks

KT-Team
KT-Team

Posts: 3209

Joined: Mon Nov 14, 2005 2:39 am

Location: Palma de Mallorca / Spain

Post Wed Nov 07, 2007 4:53 pm

<<

jms

KT-Master

Posts: 523

Joined: Tue Jul 18, 2006 7:38 pm

Location: PACA, France

Post Wed Nov 07, 2007 5:04 pm

My work for blender
Oldy but goldy french group :
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afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Wed Nov 28, 2007 12:18 am

@JMS: has tango updated the linux compilation? Where can I get the modified source, perhaps I could also build it and help keep the Linux branch updated.

A small comment on latest windows version, when you select Kerkythea as renderer then you can't select any of its tabs, they start jumping around like crazy. Has it happened to any others?

regards,
Alvaro
<<

jms

KT-Master

Posts: 523

Joined: Tue Jul 18, 2006 7:38 pm

Location: PACA, France

Post Wed Nov 28, 2007 9:10 am

My work for blender
Oldy but goldy french group :
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afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Thu Nov 29, 2007 5:17 am

Thanks for replying JMS. I'll look into the patch and try to compile it for Linux ;)

About the bug, I found out what it was. KT options go crazy if you set the buttons on a vertical way, which is how I use it and docked to the right, like in 3dsmax. But this didn't happen with previous versions. I guess the new GI options make it go nuts ;).

Will use it horizontally :D
regards,
Alvaro
<<

afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Thu Nov 29, 2007 5:23 am

uh oh, talked too soon!

Unless I start the scene form scratch It won't work. If I open a scene already created with another scheme, and adapt it to horizontal buttons, KT menus still go crazy :(
<<

jms

KT-Master

Posts: 523

Joined: Tue Jul 18, 2006 7:38 pm

Location: PACA, France

Post Thu Nov 29, 2007 5:59 am

Absolutly no problem here.
I suppose that you are using a video card not completly Opengl compatible.
My work for blender
Oldy but goldy french group :
<<

jms

KT-Master

Posts: 523

Joined: Tue Jul 18, 2006 7:38 pm

Location: PACA, France

Post Sat Dec 08, 2007 10:10 pm

Blender2kt was updated with the last blender svn.
My work for blender
Oldy but goldy french group :
<<

jms

KT-Master

Posts: 523

Joined: Tue Jul 18, 2006 7:38 pm

Location: PACA, France

Post Sat Dec 08, 2007 10:12 pm

My work for blender
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