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Kerkythea Rendering System • View topic - several quesions on B2Kt
Page 1 of 1

several quesions on B2Kt

PostPosted: Fri Jul 31, 2009 6:41 pm
by gabrielaca
1-.
is there a way to export all cameras from Blender or am i missing something; because i can only export the camera that is rendering;
2.-
also i can´t make KT to render inside Blender, i installed the most recent Blen2kt and the Dlls, in theire respective folders
3.-
i loose some of the uv´s in the triangulation process, see the tile how it changes from face to face also on the grass, half the face (a triangle) is wrongly mapped.

any help will be apreciated.

PostPosted: Fri Jul 31, 2009 11:27 pm
by gabrielaca
i´ll try subdiv on my meshes, and see if that helps.

PostPosted: Sat Aug 01, 2009 4:24 pm
by gabrielaca
i trief the subdiv on my meshes but still don´t get it; i read somewhere else on the forums to smooth also, i´ll try it later in the day.
as you can see there are triangulation probs, i exagerated the size of the texture on both pool and carpet.

PostPosted: Sat Aug 01, 2009 5:48 pm
by jms
I tested the two files downloaded from my site a hour ago and they works perfectly with a correct Kerkythea 2008 installation on win xp. It works too if the path is set from the ktexport button in blender2kt's user preferences.

About wild effects on the models, please do not use dxf files (avoid 3ds files too) or if you did, entrer in the edit mode select all vertices and do a remove double.

PostPosted: Sat Aug 01, 2009 7:15 pm
by gabrielaca
thanks jms, i created my files on blender, don´t know why the wrong UV´s, yet, about b2kt, i can live with the export only feature, thanks again.

PostPosted: Sat Aug 01, 2009 7:37 pm
by jms

PostPosted: Fri Aug 28, 2009 6:11 pm
by gabrielaca

PostPosted: Fri Sep 04, 2009 6:10 pm
by gabrielaca
still can´t get it rigth.
this is done in KT
Image
this one in Blender internal
Image[/img]

i have flipped my normals, subdivided, set solid and all; i´m going to go back to the material making tutorial, maybe it´s the material that´s wrong, not the mesh.

S O L V E D

PostPosted: Sat Sep 05, 2009 4:21 pm
by gabrielaca
HA! it was the UV map, i used a bitmap and forgot change the bitmap>options>projection to cubic insted of UV, me oh my.

thanks.

PostPosted: Sat Sep 05, 2009 6:21 pm
by jms
Curious, blend2kt should export correct uv coords.

ok

PostPosted: Tue Sep 08, 2009 5:12 pm
by gabrielaca
this is where i´m at this moment, still tiling from the bitmap, working on that; can´t get caustics to show, see the reflection from water on the wall and windows from half high to the top, well there should be custics reflectig there.
Image

PostPosted: Tue Sep 08, 2009 7:01 pm
by notareal
If you want caustics from sun, in photonmapping you should use preset with +caustics, if you use unbiased rendering, you need to use MLT(BPT), but then there wont be underwater caustics, only reflected caustics. Tun on soft shadows for sun too.

caustics

PostPosted: Tue Sep 08, 2009 7:20 pm
by gabrielaca
hi Notareal, i used preset 11.- Photon Map+Caustics-high+AA0.3, checked the emit-recive ticks on both materials (water, venetian tile, walls, glass, alumminum)and sun, and no soft shadows on sun.

what else is there to do?
does the water texture need a special layer for emiting caustics? i mean a bitmap on the reflect section? or self-luminance?

the water material came from the water pack material on the repositories.

i´ll apreciate your help.

allready tried with soft shadows on, to no avail.