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Kerkythea Rendering System • View topic - Max2KT 0.61 for KT2008
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Max2KT 0.61 for KT2008

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<<

u3dreal

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KT-Team

Posts: 1440

Joined: Mon Jul 04, 2005 11:49 am

Location: Germany

Post Mon Apr 21, 2008 3:12 pm

Max2KT 0.61 for KT2008

Hi Everyone,

here is a brand new exporter ..

Ok finally found some time to make it work with KT2008.


MAX2K 0.61

What's New ---

- fixed fstop with new KT2008
- now using rendernormals instead of normals that saved me 30 lines ! thanks goes to dave baker !!!
- fixed issue with smoothing normals being wrong ! thanks dave !!
- finally object scattering is gone !
- flythrough animation will now work with kst only
- only animated objects get exported when exporting animation ( rember an animate object has at least two IPO keys.

Installation

Copy the scripts and the ui folder to 3dsmax root dir.
In max goto
Customize -> Customize user interface
select "Toolbars" tab.
under "Category" select U3D Tools from list.
Now you can drag and drop the Max2Kerkythea to any toolbar .. eg toptoolbar. Or you can create a new one "New..." an drop it there.


Plz test heavyly .. ;)




cheers

u3dreal ;)
Last edited by u3dreal on Wed Aug 20, 2008 10:13 pm, edited 1 time in total.
KT-TEAM -- Max2KT dev / Blender script writer
macbook 2.16 2GB
<<

tmaes

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Posts: 27

Joined: Wed Jan 16, 2008 10:30 am

Post Fri Apr 25, 2008 12:09 pm

hi,
I tested it on my viz 2007(windows xp64) where max2k 0.51 worked, but now I have an error on export:

in listener here is what I get with a very simple scene:

Exporting Object Box01
-- Error occurred in fn_geometryex(); filename: C:\Program Files (x86)\Autodesk\VIZ2007\scripts\M2K\M2K0.6.mse; position: 106339
-- Defined in encrypted script
-- called in Obj loop; filename: C:\Program Files (x86)\Autodesk\VIZ2007\scripts\M2K\M2K0.6.mse; position: 112660
-- Defined in encrypted script
-- called in fn_geometry(); filename: C:\Program Files (x86)\Autodesk\VIZ2007\scripts\M2K\M2K0.6.mse; position: 112691
-- Defined in encrypted script
-- called in doexport.pressed(); filename: C:\Program Files (x86)\Autodesk\VIZ2007\scripts\M2K\M2K0.6.mse; position: 146244
-- Defined in encrypted script
>> MAXScript Rollout Handler Exception: -- Type error: Call needs function or class, got: undefined <<


I hope it can help...

edit: in status the script remain in normals... and after the bug viz display freezes until I kill it manually
--
tmaes
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u3dreal

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Post Fri Apr 25, 2008 9:13 pm

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<<

tmaes

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Post Sat Apr 26, 2008 9:48 am

hi, here it is...
Attachments
19.zip
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<<

u3dreal

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Posts: 1440

Joined: Mon Jul 04, 2005 11:49 am

Location: Germany

Post Sat Apr 26, 2008 11:19 am

Hi ,

Ok the scene does export withough any problems ... for me
max9

Could it be Viz does not support Particle systems ??
so classof obj != Snow does not work since Snow is not a known class
in Viz.

try this version .. ;) let me know if it works
If i remember right there was no particle support in 0.51

just replace the M2KT script ..
ah and make sure it's got the same name so the macroscript
will find it ;)

cheers

u3dreal ;)
Attachments
m2kt0.6.mse.zip
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KT-TEAM -- Max2KT dev / Blender script writer
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Fletch

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Location: Milwaukee, WI USA

Post Sat Apr 26, 2008 2:23 pm

Viz doesn't have particles... don't know about 'supporting' them, but probably not.


<<

tmaes

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Posts: 27

Joined: Wed Jan 16, 2008 10:30 am

Post Mon Apr 28, 2008 8:03 am

<<

u3dreal

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KT-Team

Posts: 1440

Joined: Mon Jul 04, 2005 11:49 am

Location: Germany

Post Thu May 08, 2008 8:45 am

KT-TEAM -- Max2KT dev / Blender script writer
macbook 2.16 2GB
<<

tmaes

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Posts: 27

Joined: Wed Jan 16, 2008 10:30 am

Post Thu May 08, 2008 9:42 am

<<

u3dreal

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KT-Team

Posts: 1440

Joined: Mon Jul 04, 2005 11:49 am

Location: Germany

Post Thu May 08, 2008 7:23 pm

KT-TEAM -- Max2KT dev / Blender script writer
macbook 2.16 2GB
<<

tmaes

KT-Fellow

Posts: 27

Joined: Wed Jan 16, 2008 10:30 am

Post Fri May 09, 2008 5:51 am

my misstake, I tested again with the same scene and version is 0.6.
But the crash is still there...

--
tmaes
<<

u3dreal

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Posts: 1440

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Post Sun May 11, 2008 11:10 am

hmm
the position don't make sence .. ;)

Is there a trial version of VIZ ?? i'll check

cheers

u3dreal ;)
KT-TEAM -- Max2KT dev / Blender script writer
macbook 2.16 2GB
<<

Fletch

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Posts: 8564

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Location: Milwaukee, WI USA

Post Mon May 12, 2008 3:49 am

VIZ is officially dead. They are converting VIZ users to buy 3dsMax "Design" 2009. I will be surprised if you can find a trial version of VIZ... but keep us posted. ;)
Last edited by Fletch on Wed May 21, 2008 2:49 pm, edited 1 time in total.


<<

u3dreal

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Post Mon May 12, 2008 4:16 pm

OK it seems VIZ misses some maxscript mesh functions..

here is the fix but i can't asure correct normal export always ..
in some cases a stupid edit_normals modifier was needed to get correct result .. this one seems to be missing in VIZ ??

cheers

u3dreal ;)

PS Let me know if it works now ;)
Attachments
Max2KT0.6_VIZ.zip
(389.89 KiB) Downloaded 968 times
KT-TEAM -- Max2KT dev / Blender script writer
macbook 2.16 2GB
<<

u3dreal

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KT-Team

Posts: 1440

Joined: Mon Jul 04, 2005 11:49 am

Location: Germany

Post Wed May 21, 2008 1:55 pm

KT-TEAM -- Max2KT dev / Blender script writer
macbook 2.16 2GB
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