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Kerkythea Rendering System • View topic - GMAX2K 0.007
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GMAX2K 0.007

Moderator: ModeratorGroup

<<

u3dreal

KT-Team
KT-Team

Posts: 1440

Joined: Mon Jul 04, 2005 11:49 am

Location: Germany

Post Wed Apr 12, 2006 5:08 pm

Make sure you have a standardmaterial applied...!!!

so far only Standard , K-Dielectric and K-Emitter are supported....

if the mat is wrong the object will not be exported !!!!!

Try this... :)

Only omni and spotslights are supported by K !!! and the exporter

Only Targetcameras are supported !!!

About scale : 0.01 is Standard for 3ds import in K..in some cases you might wanna rise it to be abled to navigate in K..(if scene is very small)


u3dreal ;)
<<

Dan

KT-GrandMaster

Posts: 1022

Joined: Sat Dec 31, 2005 9:05 am

Location: Ploiesti, Romania

Post Wed Apr 12, 2006 8:49 pm

Thanks, Gregor!

It seems that the materials were my problem... :oops:
And I always used spot and omni lights, that's why they were always exported.

Thanks again!

Dan
<<

afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Wed Apr 12, 2006 10:22 pm

Same eror happens in Blender. If your meshes don't have a material created and applied on them the scene doesn't even export!! (you get a check console error).

That's what "scene ready" means in the tutorial; meshes, materials, cameras and lights. :wink:

Then it's all a matter of practicing. :D
<<

Dan

KT-GrandMaster

Posts: 1022

Joined: Sat Dec 31, 2005 9:05 am

Location: Ploiesti, Romania

Post Thu Apr 13, 2006 1:46 pm

Thanks, afecelis, now I'm aware of all those things :oops:
Hopefully the next time all will go right !

Dan
<<

Indigo

Posts: 16

Joined: Sat Jul 15, 2006 11:11 am

Location: Near the border

Post Wed Jul 19, 2006 10:20 am

<<

u3dreal

KT-Team
KT-Team

Posts: 1440

Joined: Mon Jul 04, 2005 11:49 am

Location: Germany

Post Wed Jul 19, 2006 10:41 am

Ok no porb ... if it turns out to be OK Giannis will host it anyway...

here it is ...



cheers

u3dreal ;)
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