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Kerkythea Rendering System • View topic - Silo import doesn't work
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Silo import doesn't work

Moderator: ModeratorGroup

<<

taleequale

KT-Fellow

Posts: 37

Joined: Sat Apr 12, 2008 8:45 am

Post Fri May 09, 2008 6:00 am

Silo import doesn't work

Hi KTers,

Silo import doesn't work on KT 2008.. what to do?

Thanks

_
<<

Stefan

Posts: 9

Joined: Thu Jan 31, 2008 3:57 pm

Location: Germany

Post Wed May 14, 2008 7:25 pm

<<

REGIS

KT-Fellow

Posts: 42

Joined: Thu Feb 07, 2008 8:06 pm

Location: Toulouse, France

Post Fri Aug 22, 2008 8:03 pm

Hi

Opening an obj file works fine but where are the mapped textures aplied on the mesh.
No way to get them in KT :?:

regards
<<

Frederik

KT-Team
KT-Team

Posts: 3619

Joined: Fri Jun 02, 2006 8:07 pm

Location: Denmark

Post Fri Aug 22, 2008 8:08 pm

Have you tried to copy the textures to the same folder where the obj-file is..?? ;)
Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
<<

REGIS

KT-Fellow

Posts: 42

Joined: Thu Feb 07, 2008 8:06 pm

Location: Toulouse, France

Post Fri Aug 22, 2008 8:13 pm

Hi frederik

No, but unfortunately, cheetah3D dpesn't seem to export texture with obj file and I'm now trying to do the same with silo.

regards
<<

REGIS

KT-Fellow

Posts: 42

Joined: Thu Feb 07, 2008 8:06 pm

Location: Toulouse, France

Post Fri Aug 22, 2008 8:58 pm

And it doesn't works with silo 2.1 too :?:

I've created a folder, I've got the obj file inside and a .mtl file ( 0 ko ) and no texture when I open the obj in KT.

regards
<<

Frederik

KT-Team
KT-Team

Posts: 3619

Joined: Fri Jun 02, 2006 8:07 pm

Location: Denmark

Post Fri Aug 22, 2008 9:22 pm

Please take all of the bit-map textures you've been using and copy them to the folder where you've saved the obj-file... ;)

I'm sure it works..!!

Unfortunately I know zip about Silo, but there must be an export option where you can set it to export texture maps..??
There must be such an option...
Also an option where you specify that all meshes/faces needs to be triangulated (or maybe this is default) and also an option about the export scale units, in order to ensure that the size of the model is correct...
Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
<<

REGIS

KT-Fellow

Posts: 42

Joined: Thu Feb 07, 2008 8:06 pm

Location: Toulouse, France

Post Fri Aug 22, 2008 9:54 pm

Attachments
rendu silo.jpg
shoot silo.jpg
capture silo.jpg
<<

REGIS

KT-Fellow

Posts: 42

Joined: Thu Feb 07, 2008 8:06 pm

Location: Toulouse, France

Post Fri Aug 22, 2008 11:30 pm

OK :D I've got it,

Save as new file, refine control mesh and triangulate,

Check obj export for uvmap export and open the obj file in KT, works fine.

now, I've got to learn how to merge my object in another scene :!:

regards
<<

rombout

KT-Master

Posts: 864

Joined: Wed Aug 20, 2008 10:27 pm

Location: Curacao, Netherland Antilles

Post Sat Aug 29, 2009 2:51 am

oke great was looking for this.... what i tried was. Import the obj to blender than export it from there and it worked also fine!!!! so weird that one app can read the UV mapping data and the other app can't!!!! But thanks for this tip i'll try it. :wink:
Imac 24" 2.8 Ghz Intel Core Duo 4GB
_________________
<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Thu Sep 03, 2009 6:56 pm


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