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Kerkythea Rendering System • View topic - Too many objects
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Too many objects

Moderator: ModeratorGroup

<<

jenn109

Posts: 11

Joined: Tue Mar 28, 2006 12:36 pm

Location: Pennsylvania, USA

Post Fri Aug 18, 2006 3:02 am

Too many objects

Can someone help me to make my rendering in Kerkythea easier? I have saved a Silo file in the .obj format and imported it into K to render. I constructed this head as an edgeflow exercise, extruding a single poly face into a complete head. When I look at the materials window in K I have many, many objects. I am thinking that each extrusion is considered a seperate model. Is there a way to combine the faces into one model? I have tryed to link them using the selection group command and it doesn't change the number of items listed in K. I know that the material changes and is uodated for K for all the objects using that material. My problem is the smooth command. I dont't want to have to select each "model" to smooth.

Peace
Jenn
<<

afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Fri Aug 18, 2006 3:19 am

try exporting to 3ds from Silo and import this model into Kt.
3ds has given me nice results, but I'll try to recreate what you say in Silo and export to obj.

I'll be back...hehehehhe
<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Fri Aug 18, 2006 5:48 am

<<

clipi

KT-Team
KT-Team

Posts: 1458

Joined: Tue Jul 05, 2005 9:36 pm

Post Fri Aug 18, 2006 11:47 am


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