Something further, this time for a good fake sss. It is a well known method. It is purely faked but it has a quite decent appearance. And, all this in almost zero render times. The samples below are acquired with image editing by combining different render layers. The main role is played by the depth render layer. In fact when you combine it with a texture and a specularity pass (you may mix some diffuse pass too, in a proper amount, just as in good cooking) you have a very efficient sss effect. And you have it whatever the lights’ position in your scene are. If you have them in a reverse to the viewing angle position you inverse the depth layer (I am putting the sample image, below, apart). So simple. Now imagine that you have a ‘depth’ channel in material editor which the only thing it does is to apply to an object of choice a depth render pass, with so simple options as ‘inverse’ and ‘contrast’ (for conveying different sss depth effects). And then you may apply to it some diffuse, some specularity or even some reflection or refraction to it. And, there, you have it. I think it is not a bad idea, if we decide from the appearance. It would be a good solution especially for close up object renders.
In the long image below, in upper line are the components, below are slightly different kinds of results achieved by playing with the contrasts and intensities of the components.
Not to forget, all those good results in this trick owe their quality to the new improved depth render. So many thanks for this so useful tool too Ghianni.
