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Kerkythea Rendering System • View topic - Design Goals & User Requirements
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Design Goals & User Requirements

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<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Tue Aug 29, 2006 11:35 am

well, i mean a lot of coding generally but let's forget this... :lol:

still with the sdk, you'll need to pass geometry! it's not that the mat
editor is present!

but scratch that line again... you can simply load a scene and render it.
now the only thing that you need to do is to change the material
of the sphere (or some other object) via messages.
as an introductory document, you can read this:


giannis
<<

fillet54

Posts: 15

Joined: Mon Aug 07, 2006 5:10 pm

Post Tue Aug 29, 2006 8:22 pm

How would you suggest sending messages? Sending directly to the .exe or is there a better way?
<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Tue Aug 29, 2006 9:18 pm

<<

fillet54

Posts: 15

Joined: Mon Aug 07, 2006 5:10 pm

Post Tue Aug 29, 2006 10:45 pm

Okay well send me the lastest version so i can start to get familiar with it.

send me an email or post a link.

fillet54@gmail.com
<<

afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Fri Sep 15, 2006 4:22 am

Don't know how much it may help, but there's a good frontend for yafray that includes a shader editor. It might give you an idea of how an external app handles it. Shader editor shot:
Image

link to the app: (bagisas)
http://www.fen-net.de/wolfram.kraus/Bagisas.html

oh yes, source code included :wink:
<<

clipi

KT-Team
KT-Team

Posts: 1458

Joined: Tue Jul 05, 2005 9:36 pm

Post Fri Sep 15, 2006 9:11 am

Hell Fillet54,

How are you doing with the Node editor? any progress?

here are some basic shader deffinition to get you started. I will make some more formal (math) information available to you.

http://www.the123d.com/tutorial/general ... s2-1.shtml
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