[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 488: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4756: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3891)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4758: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3891)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4759: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3891)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4760: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3891)
Kerkythea Rendering System • View topic - 2008 - Network Rendering - How to set up a network rendering
FAQ  •  Register  •  Login

2008 - Network Rendering - How to set up a network rendering

Moderator: ModeratorGroup

<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Sun Feb 03, 2008 6:27 am

2008 - Network Rendering - How to set up a network rendering

You must have 2 machines or more on the same network.

- Save your scene when it's ready to render...
- Put exact same scene and copy of KT on all networked machines you plan to use.
- Start the scene on your 'main' machine... but under networking pulldown in the render settings choose it as 'Server'.
- Start the exact same scene rendering with exact same settings (unbiased settings, or animated cameras only) on the other machine(s)
- Under the network settings in the render dialog choose 'client'
NOTE: Network rendering does not work for a single image in BIASED render mode such as raytracing or PM+FG.
It only works with UNbiased - such as MLT, PTP, BiPT, MLT(BiPT) - OR - it will work for net-rendering an animation. But stills in PM+FG will not render with network rendering... yet.


- Now there are numbers like this... 123.456.7.89:6200
You need to figure out the IP address for your Server 'main' machine, and replace the numbers for the dummy IP address with the correct IP address so it will read something like 987.654.3.21:6200
leave the 6200 alone, this is the server port.
- Hit 'start' on the client, it should contribute to the rendering.

If you are trying this with an animated cam, the render dialog will pop up asking you where to save the image(s)... be wise and put them in a 'clean and empty brand new' folder... this way all the images will be easy to open with your program you will use to piece together your video.... I like Virtual Dub for quick and dirty test animations (you tell it to open the first numbered image, and it will load them all ready to play for you). I use Premiere for my 'big' animations.

If you want to, you can render ONLY CERTAIN FRAME NUMBERS for your animated camera.

Unfortunately, you have to render the whole animation once in order to 'preview' which frames you would want. I suggest running a tiny test animation with full number of frames for the final but only use the preset for "diffuse texture" (I haven't actually tried this yet, but seems like it would work)
So to set your specific frames:
Go to Advanced Menu, find your animated camera, and find where you can type in the frame numbers. Type them just like windows printing... 1,2,5-6,305-650,700

If you don't know how to find out the IP address for your server, and it's a windows machine, open the command prompt and type 'IPconfig'... I think that's the command.. .and it will return your IP address for you.

Windows Start button>choose "Run">type "CMD" hit enter>type "IPconfig"

Now, on the Server machine, open Window>Network Log to see how the networking is going.

If you are rendering in unbiased method, you can see in the network log if they are actually reading as networked... I believe you need to see the network log on the server machine, not the client. It will not 'commit' to the render constantly and immediately... because of many reasons all having to do with speed. It will commit, depending on the size of the render you are doing, every 5-40minutes, and at the end of the render for the final commit.

For animations, you will see that it will indeed render independantly, and just put the .jpgs into the same file where you specified the server's .jpgs to be placed.

Keep in mind that KT is performing an automatic indirect light cache for your rendering. This light cache is not currently shared to the clients, so they will take a while to render that first image as they do their own calculation for the light cache. This means that with lower light quality settings you will see a difference in the lighting between the server and the client. If this is not acceptable, simply remember to choose a high quality render type such as PM+FG High+AA. Otherwise it is inevitable that you will see some 'flicker' in your final animation. This is not a reflection on KT's ability to render, this is a reflection on the ability to render a 'preview' versus rendering a 'final'. If you want good quality, you must use good quality render settings.
Last edited by Fletch on Tue Jul 29, 2008 3:11 am, edited 1 time in total.


<<

Sandking

KT-Senior

Posts: 68

Joined: Sun Feb 03, 2008 6:04 pm

Location: Wroclaw, Poland

Post Sun Feb 10, 2008 12:31 pm

<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Sun Feb 10, 2008 1:26 pm

Hi Sandking,

As Giannis is the only 'coder' for Kerkythea, he works miracles, but sometimes they cannot all be done in 6 days. :lol:

So... in a future release you may see your wish fulfilled. Running KT as a service has been 'on the list' of wishes for a long time. ;)

Networking as you describe is impractical for 25 machines, but for a good machine or two close to your desk it's fine. Or at least you can train an office-friend on KT and network to theirs :lol:


<<

Sandking

KT-Senior

Posts: 68

Joined: Sun Feb 03, 2008 6:04 pm

Location: Wroclaw, Poland

Post Sun Feb 10, 2008 4:07 pm

<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Mon Feb 11, 2008 5:01 am



<<

upshot

KT-Fellow

Posts: 37

Joined: Sun Feb 24, 2008 10:37 pm

Location: Ann Arbor, MI

Post Sat Mar 08, 2008 7:11 pm

<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Sun Mar 09, 2008 7:33 am

have you , Upshot?


<<

Nick W

KT-Senior

Posts: 62

Joined: Thu Jul 19, 2007 12:24 pm

Location: Minnesota, USA

Post Thu Mar 20, 2008 10:35 pm

<<

Nick W

KT-Senior

Posts: 62

Joined: Thu Jul 19, 2007 12:24 pm

Location: Minnesota, USA

Post Thu Mar 20, 2008 10:36 pm

<<

Nick W

KT-Senior

Posts: 62

Joined: Thu Jul 19, 2007 12:24 pm

Location: Minnesota, USA

Post Thu Mar 20, 2008 10:47 pm

<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Fri Mar 21, 2008 2:59 am



<<

Zacchia

KT-Explorer

Posts: 207

Joined: Tue May 20, 2008 8:59 pm

Post Thu Jul 03, 2008 9:44 am

Is it working?

I am not shure if the network rendering is working. I did al like it was told at the beginning of this tread. Seams to work but it seams not to be faster so i am wondering if it is working correct. At the moment i have no wrights to get to the other PC's in our network so i wonder why it is in there.

raeberws09 this is the client station
raeberws06 this is the sever station

Do both of them has to be visible on the network log?
Attachments
Network.jpg
<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Thu Jul 03, 2008 12:11 pm



<<

Zacchia

KT-Explorer

Posts: 207

Joined: Tue May 20, 2008 8:59 pm

Post Thu Jul 03, 2008 12:33 pm

Nr. 17 Bidrirectional Path Tracing

I have now total 4 PC's Working (5 it will be at least). It seams now to work faster. Is it wright that on server station the picture ar come "together", i dont have to put them togehter somehow?

This seams to be really a good way to save rendertime!
<<

HSDStudio

KT-Explorer

Posts: 215

Joined: Fri Aug 29, 2008 2:27 pm

Post Wed Sep 03, 2008 6:09 pm

Proving my limited knowlege of computer networks, when I network render an image should I be worried about opening my 6200 port ? with this create a hole in our security where an ouside soarce might gain access to the network ?

-johnny
Next

Return to Tutorials

Who is online

Users browsing this forum: No registered users and 3 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.