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Kerkythea Rendering System • View topic - Masks and Maintaining Color of Image
Page 1 of 1

Masks and Maintaining Color of Image

PostPosted: Fri Sep 28, 2012 4:13 pm
by Mistro
I am trying to do something very basic but I am missing something. I have a logo that I want to place over various background colors. For the sake of this question let's say red background. So I have red on one layer and a png of the logo on another. The logo has a few colors in it but when I click the box to use alpha, the transparency kicks in but the logo turns solid white. I tried loading a jpeg of the logo into the diffuse but it remains solid white. How do you manage alpha masks and maintain the full color of the png image?

Re: Masks and Maintaining Color of Image

PostPosted: Mon Oct 01, 2012 6:11 am
by tridem
some screenshots could help to understand better your situation...anyway, to obtain transparencies you should use the clipmap channel or a layered material with masks

Re: Masks and Maintaining Color of Image

PostPosted: Mon Oct 01, 2012 9:38 pm
by Fletch
could it have something to do with the UV mapping of the object you have painted with that material/texture?

are you doing this properly?
Image