porcelain
Moderator: ModeratorGroup
13 posts
• Page 1 of 1
Actually it's faked SSS - I used delicate translutency masked with fresnel ramp. You can control its amount via "low color" value in "procedural fresnel ramp texture" slot (You can find it at layer's "SSS" "Weight" panel).
Here You have the same scene rendererd without this translutency:
Compare them carefully.
Here You have the same scene rendererd without this translutency:
Compare them carefully.
13 posts
• Page 1 of 1
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