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Kerkythea Rendering System • View topic - human Skin
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human Skin

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<<

Exsecratus

KT-Warrior

Posts: 157

Joined: Fri Sep 02, 2005 5:32 pm

Location: Brasil

Post Tue Apr 03, 2007 5:33 pm

human Skin

Just asking for some tips on how to setup a realistc human skin material

o/
<<

notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Tue Apr 03, 2007 6:04 pm

I have not tried to made such material, but what I have understood is that subsurface scattering plays a critical role in human skin. Also translucency is needed specially for ears and nose.
<<

kt_zulu

KT-Senior

Posts: 57

Joined: Fri Jul 21, 2006 9:34 am

Post Tue Apr 03, 2007 7:13 pm

Hi Exsecratus,

This is a direction I will be exploring myself via Poser 5 & Makehuman.

For a in depth tutorial on portrait renders vis a vis lightinig & texture techniques via 3D World Magazine see the current issue #90 May 207, and other issues [pdf files for older issues are available on the OLD 3d world magazine website, i.e. not at www.3dworldmag.com]

And the previous poster is quite right - hint from what I have read the short answer is: Article by Oliver Posonnet - lighting [area lights, 1st set in between camera and figure, 2nd aera light set off parellel to one side of 1st figure, 3rd light off to one side and behind figure] , diffuse-specular-bump maps [the diferrent layer apparently defines the colour that come through during the render - dark in defusse will be enhanced in specular map]. [http://re1v.free.fr]

Soa Lee did a article for ImagineFX a couple of issue back, her tutorial is also very revealing - its in Issue 990 of 3D World as well. [www.soalee.com]

regards

kt_zulu
<<

notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Tue Apr 03, 2007 7:43 pm

<<

notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Tue Apr 03, 2007 8:23 pm

Article by Oliver Posonnet - .
<<

Exsecratus

KT-Warrior

Posts: 157

Joined: Fri Sep 02, 2005 5:32 pm

Location: Brasil

Post Wed Apr 04, 2007 3:46 am

thanks for the tips. I'll try to do some renders and see what I can achieve and post here

o/

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