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Kerkythea Rendering System • View topic - Creativity and Material creation
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Creativity and Material creation

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patricks

KT-Team
KT-Team

Posts: 3209

Joined: Mon Nov 14, 2005 2:39 am

Location: Palma de Mallorca / Spain

Post Wed May 16, 2007 10:04 pm

Creativity and Material creation

Hi everybody

i thought it would be good to make this small explanation :wink:
I know that everybody want to be creative and this is good and necessary but when we creat materials our creativity should be restricted to the physical Laws .
i often read ...." i wanted to creat my own plastic material " or similar things . This is OK but you have to have in mind that KT is a physical accurate render and not just a scan line render where you have to fake everything .
Lets consider the following situation ..... if you where a chemist and wanted to creat plastic , you would need to follow physical rules to be able to get your plastic material , meaning that your creativity is limited to the physical laws . There are things you can not do if you realy want to have a plastic material and not end up with somthing totally different .
The same thing happens with KT .... to get a accurate plastic material , you need to use Layered Materials and use a appropriate IOR value .... if you dont do it like this , then there is no way to get a accurate plastic material ( or any material you attempt ) , it dos not matter how creative you are , you will not get the correct material . This is very different to a scan line render where you could fake things without having to care about accurate material properties ( anyway the result would not be accurate and therefor photorealism is very difficult with a scanline render ) .

i think it was Niche who defined an artist like this ...." sombody who is able to dance in chains "

There is plenty of room for creativity ( bitmap/bump map creation , finding good IOR values , good color settings, using mask , mixing materials ...etc. )

i hope this can help a bit :wink:

Greetings Patrick
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D@n!

KT-Senior

Posts: 53

Joined: Fri Mar 28, 2008 4:41 pm

Location: Austria

Post Tue May 13, 2008 1:33 pm

Kind regards
D@n!
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Burnell

Posts: 17

Joined: Tue May 13, 2008 8:17 pm

Location: Iowa USA

Post Tue May 13, 2008 9:56 pm

Shackled Down

Hooray for being shackled down :D

Your very right as already noted, and I will add also that when working with materials you do not have to re-invent the wheel. Use the great elements you find in other materials in your own, and go from there.
"When all you have is a hammer, every problem starts to look like a nail"
~Mark Twain
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Russ

Posts: 23

Joined: Tue Apr 12, 2011 1:09 pm

Location: Ribble Valley

Post Sun Apr 24, 2011 4:29 pm


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