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Kerkythea Rendering System • View topic - scale material
Page 1 of 1

scale material

PostPosted: Tue Feb 13, 2007 3:51 pm
by didelco
when I want to resize a material with various bitmaps (difuse, bump, reflection, etc) I must to resize each one, Is posible a resize material option with all bitmaps

PostPosted: Tue Feb 13, 2007 3:57 pm
by alex
do you mean like in SketchUp ? if yes, I'm interested in that too :)

PostPosted: Tue Feb 13, 2007 4:01 pm
by giannis
you mean doing this from "Bitmap Coordinates" window,
does not work?
it's especially designed to do scaling/offset/etc at once
for all selected models.

PostPosted: Tue Feb 13, 2007 4:03 pm
by Frederik

PostPosted: Tue Feb 13, 2007 4:04 pm
by patricks
this is possible :wink:
go to toolbar window > Bitmap coordinates

select your object and then you can change what ever you want with the Bitmap coordinates panel and it will affect all bitmaps at the same time ...

Greetings Patrick

PostPosted: Tue Feb 13, 2007 4:08 pm
by giannis
press also 'v' to switch to solid rendering, this will make things easier.
you can also disable the wireframe selection grid (yellow)

PostPosted: Fri Feb 16, 2007 11:28 pm
by didelco
no i refer something more simple, now you can resize bitmaps, but when I want to scale a material ( because wood tables are so big, for example) I must to resize all bitmaps (specular, bump , clip, etc) I asked if is posible a "global material resize" to make it faster, special in layered materials