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Kerkythea Rendering System • View topic - "partially" hide objects
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"partially" hide objects

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<<

ne0

KT-Warrior

Posts: 103

Joined: Sun Nov 11, 2007 12:59 am

Post Tue May 27, 2008 6:57 pm

"partially" hide objects

<<

sintra

KT-Team
KT-Team

Posts: 1120

Joined: Fri Oct 13, 2006 8:57 am

Location: United Kingdom

Post Tue May 27, 2008 7:01 pm

Kind regards

Darren

Sketchup6 & Kerkythea
Dell Precison M90 notebook, Intel Core 2 Duo 2.33 Ghz, 4Gb of Ram, nVidia Quadro FX 2500M

Image


http://www.flickr.com/photos/darrengoodwin/show/
<<

ne0

KT-Warrior

Posts: 103

Joined: Sun Nov 11, 2007 12:59 am

Post Tue May 27, 2008 7:10 pm

<<

Extremefatalist

KT-GrandMaster

Posts: 1162

Joined: Thu Sep 01, 2005 6:26 am

Location: Athens, Greece

Post Tue May 27, 2008 9:57 pm

Shadows only?...

Sintra I think hiding an object and rendering only its shadows is not possible yet in Kerkythea. Or am I so ignorant still? :roll: If there is such a way, however, please share the secret :wink: :D
<<

sintra

KT-Team
KT-Team

Posts: 1120

Joined: Fri Oct 13, 2006 8:57 am

Location: United Kingdom

Post Tue May 27, 2008 10:13 pm

My mistake extreme i didnt read all of his post regarding the shadow, you can emitt light from a hidden object but not a shadow :wink:
Kind regards

Darren

Sketchup6 & Kerkythea
Dell Precison M90 notebook, Intel Core 2 Duo 2.33 Ghz, 4Gb of Ram, nVidia Quadro FX 2500M

Image


http://www.flickr.com/photos/darrengoodwin/show/
<<

ne0

KT-Warrior

Posts: 103

Joined: Sun Nov 11, 2007 12:59 am

Post Wed May 28, 2008 12:05 am

Well, it would be nice if KT differentiated between hiding an object in your scene management (as far as working with it goes) and hiding it, so that it effects your renderer.


I didn't really mean hiding objects, that emit light necessarily. I could be wrong, but what basically happens in global illumination, is you have a light source that throws out rays, which bounce around the scene. So, basically, I was requesting that we have the option to not make objects themselves visible in the render, but still participant in the lighting interaction of the scene.

Maybe two options.
Hide from scene
Hide from render - Can choose between the object casting shadows, receiving shadows, or being a lighting participant, or both.
<<

RedSquare

KT-GrandMaster

Posts: 1753

Joined: Mon May 28, 2007 4:39 pm

Location: Blackheath. London UK.

Post Wed May 28, 2008 12:20 am

Well it does up to a point. You can hide an object so that you can work with more clarity. You can also disable/hide an object and it doesn't render. (Both via the material tree)

We already have global illumination and I'm not really seeing the advantage of something not there, influencing a scene :?
Fanners \:D/
_______
<<

ne0

KT-Warrior

Posts: 103

Joined: Sun Nov 11, 2007 12:59 am

Post Wed May 28, 2008 12:42 am

<<

RedSquare

KT-GrandMaster

Posts: 1753

Joined: Mon May 28, 2007 4:39 pm

Location: Blackheath. London UK.

Post Wed May 28, 2008 1:40 am

Fanners \:D/
_______
<<

rossgalloway

KT-Explorer

Posts: 430

Joined: Sun Mar 18, 2007 6:28 am

Post Wed May 28, 2008 1:57 am


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