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Zacchia

KT-Explorer

Posts: 207

Joined: Tue May 20, 2008 8:59 pm

Post Wed Aug 20, 2008 4:58 pm

Navigation

Sometimes it would be nice when i could navigate in the window of the material editor like in normal view, this can be helpful to scale textures correct...
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Unbenannt-1.jpg
<<

dsarchs

KT-Explorer

Posts: 278

Joined: Thu Mar 09, 2006 5:02 pm

Location: Seattle, WA

Post Wed Sep 10, 2008 9:25 pm

I second this. Currently I feel like I am half guessing at texture scale when I edit them in KT (I usually have them mapped before bringing it into KT, though)
XP SP2, Core 2 duo @ 2.13GHz, 2 GB ram --
<<

Johny 5

KT-Warrior

Posts: 115

Joined: Mon Jul 14, 2008 6:32 am

Location: Los Angeles, CA

Post Wed Sep 10, 2008 11:00 pm

Fletch thought about this already and came up with the perfect solution:

http://www.kerkythea.net/phpBB2/viewtop ... highlight=


edit: wrong link
XP/SU/KT/CoreDuo Centrino 2.2Ghz/2 Gb RAM/ Mobile Intel 945GM Express
<<

Zacchia

KT-Explorer

Posts: 207

Joined: Tue May 20, 2008 8:59 pm

Post Fri Sep 12, 2008 9:10 pm

<<

Frederik

KT-Team
KT-Team

Posts: 3619

Joined: Fri Jun 02, 2006 8:07 pm

Location: Denmark

Post Sat Sep 13, 2008 6:10 am

Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
<<

Macker

KT-Warrior

Posts: 188

Joined: Wed Jun 25, 2008 10:00 pm

Location: Gloucester, England

Post Sat Sep 13, 2008 11:41 pm

<<

RedSquare

KT-GrandMaster

Posts: 1753

Joined: Mon May 28, 2007 4:39 pm

Location: Blackheath. London UK.

Post Sun Sep 14, 2008 12:58 am

Fanners \:D/
_______
<<

patricks

KT-Team
KT-Team

Posts: 3209

Joined: Mon Nov 14, 2005 2:39 am

Location: Palma de Mallorca / Spain

Post Sun Sep 14, 2008 3:36 am

<<

RedSquare

KT-GrandMaster

Posts: 1753

Joined: Mon May 28, 2007 4:39 pm

Location: Blackheath. London UK.

Post Mon Sep 15, 2008 12:58 am

Bingo. :idea: Thanks Patrick.
Fanners \:D/
_______
<<

Macker

KT-Warrior

Posts: 188

Joined: Wed Jun 25, 2008 10:00 pm

Location: Gloucester, England

Post Mon Sep 15, 2008 6:44 am

That's ideal for diffuse bitmaps, but not for bump/normal maps though.
<<

RedSquare

KT-GrandMaster

Posts: 1753

Joined: Mon May 28, 2007 4:39 pm

Location: Blackheath. London UK.

Post Mon Sep 15, 2008 7:35 pm

Well obviously if you were using the diffuse channel then you would simply transfer the relevant co-ordinates to the bump and/or normal channels.

However, if you are not using the diffuse channel I could see that it would be a problem,unless you set up a sort of dummy diffuse channel, record the co-ordinates and then delete the dummy diffuse channel after transferring the co-ordinates to the relevant channels that you do require.
Fanners \:D/
_______
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Macker

KT-Warrior

Posts: 188

Joined: Wed Jun 25, 2008 10:00 pm

Location: Gloucester, England

Post Mon Sep 15, 2008 10:32 pm


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