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Kerkythea Rendering System • View topic - irradiance particles
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irradiance particles

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<<

Exsecratus

KT-Warrior

Posts: 157

Joined: Fri Sep 02, 2005 5:32 pm

Location: Brasil

Post Mon Nov 03, 2008 1:23 am

irradiance particles

I don't know much about how the different render algorithms works
mental ray for Maya 2009, have this new render method that they call irradiance particles, it looks like final gather. But the advantage is that you don't need sky portals, and used with ambient occlusion with colorbleed, give very nice detail.

http://forums.cgsociety.org/showthread. ... e=21&pp=15
http://forum.lamrug.org/viewtopic.php?f ... a&start=25

I mentioned that since kerkythea have lots of different render methods

One other thing is if it's possible that KT would implement something like vray, final render that you use more than one type of render method combined. ie. path tracing for first pass and irradiance map for second. I know we can use now pm+fg like mental ray.

o/
<<

JTB

KT-Explorer

Posts: 311

Joined: Thu Jan 31, 2008 9:27 am

Location: Athens, Greece

Post Mon Nov 03, 2008 5:50 am

This is one complicated post!
So many strange words, so many scientific terms that don't really exist!
Listen to all these terms you have to learn and understand while with unbiased renderers you just assign materials and the result is better than everything!
Please, I want to make money with my renderings, not become a scientist of a non existing science!

:shock: :?
I don't think I will ever write something clever here....Revit Architecture 2010, AutoCAD 2010, MoI3d, 3dsMAX Design 2010, Maxwell, Kerkythea and lots of working hours...!
<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Mon Nov 03, 2008 3:21 pm

@jtb :lol: you should hear Clipi, Patrick, Giannis, and Notreal have a conversation some time! :lol: It is indeed a science that exists... but is something that must be studied by someone who wants/needs to know.



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