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Kerkythea Rendering System • View topic - irradiance particles
Page 1 of 1

irradiance particles

PostPosted: Mon Nov 03, 2008 1:23 am
by Exsecratus
I don't know much about how the different render algorithms works
mental ray for Maya 2009, have this new render method that they call irradiance particles, it looks like final gather. But the advantage is that you don't need sky portals, and used with ambient occlusion with colorbleed, give very nice detail.

http://forums.cgsociety.org/showthread. ... e=21&pp=15
http://forum.lamrug.org/viewtopic.php?f ... a&start=25

I mentioned that since kerkythea have lots of different render methods

One other thing is if it's possible that KT would implement something like vray, final render that you use more than one type of render method combined. ie. path tracing for first pass and irradiance map for second. I know we can use now pm+fg like mental ray.

o/

PostPosted: Mon Nov 03, 2008 5:50 am
by JTB
This is one complicated post!
So many strange words, so many scientific terms that don't really exist!
Listen to all these terms you have to learn and understand while with unbiased renderers you just assign materials and the result is better than everything!
Please, I want to make money with my renderings, not become a scientist of a non existing science!

:shock: :?

PostPosted: Mon Nov 03, 2008 3:21 pm
by Fletch
@jtb :lol: you should hear Clipi, Patrick, Giannis, and Notreal have a conversation some time! :lol: It is indeed a science that exists... but is something that must be studied by someone who wants/needs to know.