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Kerkythea Rendering System • View topic - Polygon Count
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Polygon Count

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<<

StarWarsKnower

KT-Warrior

Posts: 104

Joined: Sun Aug 10, 2008 7:32 pm

Location: St. Albans, United Kingdom

Post Fri Nov 07, 2008 3:52 pm

Polygon Count

Mike

I'm still new to Kerkythea, so don't trust my advise completely without asking someone else :P
<<

Jon

KT-Team
KT-Team

Posts: 1101

Joined: Sat Feb 03, 2007 9:54 pm

Location: Ontario, Canada

Post Fri Nov 07, 2008 8:12 pm

I'm sorry... call me ignorant, but I have no idea what you're talking about. :oops:

Image
"Music is the wine that fills the cup of silence"
~Robert Fripp
<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Fri Nov 07, 2008 10:24 pm

Attachments
Triangles.jpg


<<

StarWarsKnower

KT-Warrior

Posts: 104

Joined: Sun Aug 10, 2008 7:32 pm

Location: St. Albans, United Kingdom

Post Sat Nov 08, 2008 12:24 pm

Ah, I see, many thanks! Jon, try page 21 of the Begginers Starting Guide, that explains how polygons are in a 3D model.
Mike

I'm still new to Kerkythea, so don't trust my advise completely without asking someone else :P
<<

Jon

KT-Team
KT-Team

Posts: 1101

Joined: Sat Feb 03, 2007 9:54 pm

Location: Ontario, Canada

Post Sat Nov 08, 2008 2:55 pm

SWK, I know all about poly's, but none of the info you provided is correct. Sketchup is strictly a triangle based program (no NURBS or splines like in most 3d programs) with a preference log showing how many polys there are in the model, and I still don't know what you mean when you talk about poly distribution as if it was a feature. :?

Image
"Music is the wine that fills the cup of silence"
~Robert Fripp
<<

StarWarsKnower

KT-Warrior

Posts: 104

Joined: Sun Aug 10, 2008 7:32 pm

Location: St. Albans, United Kingdom

Post Sat Nov 08, 2008 3:19 pm

Oh sorry, I didn't realise you were part of the KT team, (lol I sent you the Begginers Starting Guide :oops: ). I didn't know sketchup had a poly count, thanks! And don't worry about the polygon distribution thing.

EDIT: Where is the poly count, (do you mean the face count, because that is just faces, not triangles.)
Mike

I'm still new to Kerkythea, so don't trust my advise completely without asking someone else :P
<<

Frederik

KT-Team
KT-Team

Posts: 3619

Joined: Fri Jun 02, 2006 8:07 pm

Location: Denmark

Post Sat Nov 08, 2008 8:58 pm

Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
<<

Jon

KT-Team
KT-Team

Posts: 1101

Joined: Sat Feb 03, 2007 9:54 pm

Location: Ontario, Canada

Post Sun Nov 09, 2008 5:48 am


Image
"Music is the wine that fills the cup of silence"
~Robert Fripp
<<

StarWarsKnower

KT-Warrior

Posts: 104

Joined: Sun Aug 10, 2008 7:32 pm

Location: St. Albans, United Kingdom

Post Sun Nov 09, 2008 9:25 am

Mike

I'm still new to Kerkythea, so don't trust my advise completely without asking someone else :P
<<

notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Sun Nov 09, 2008 12:45 pm

SU do count edges and faces. Draw a rectangle in the SU and you will get 4 edges and 1 face. Export it to KT and you will get 2 triangles. So it's apples ws oranges situation. Certainly both ways go give your reasonable good understanding about complexity of the scene.

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