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Kerkythea Rendering System • View topic - Material editor Wish Tracker
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Material editor Wish Tracker

Moderator: ModeratorGroup

<<

xrok1

KT-Senior

Posts: 66

Joined: Sun Jul 15, 2007 9:21 pm

Post Tue Jul 24, 2007 1:39 am

<<

xrok1

KT-Senior

Posts: 66

Joined: Sun Jul 15, 2007 9:21 pm

Post Tue Jul 24, 2007 1:55 am

oh oh oh! here's a good one. while you are editing a material lets say (matte/phong) when you click set layered materialyour current material should become one of the layers in your new material so you could continue building on it. or at least add the option to keep current material as layer.

can i get an AMEN?

P.S also a duplicate layer would be good.
<<

xrok1

KT-Senior

Posts: 66

Joined: Sun Jul 15, 2007 9:21 pm

Post Thu Jul 26, 2007 4:38 am

here's another one for you

would it be possible for the developers to implement an input box under the preview so you could scale it? for example if you were texturing a dice you could input 1" in the box and your material preview could be scaled to 1"; if you were modeling a house you could input 40' and your material preview could be scaled to 40' etc...

alternatively a person could make a bunch of material preview scenes at different scales, say 1" to 11" @ 1" incraments then 1' to 10' @ 1' incraments then 10' to 100' @ 5' incraments. :idea: Maybe these two ideas could be combined and a spinner placed under the preview could simply call these premade scenes from the library, this should be easier to implement than actually scaling the preview.

Anyway i think i'll try making my own set of differently scaled previews for now and see how that works for me. if on of the advaned users would do this though, it would probably get done a lot quicker and with better results than i.
<<

markulus

Posts: 4

Joined: Wed Aug 22, 2007 3:33 pm

Location: Toronto

Post Wed Aug 22, 2007 7:31 pm

<<

ne0

KT-Warrior

Posts: 103

Joined: Sun Nov 11, 2007 12:59 am

Post Sun Nov 11, 2007 6:39 pm

I can't wait tosee#4 implemented. :D
<<

Rafa

KT-GrandMaster

Posts: 1427

Joined: Wed Jan 30, 2008 12:16 am

Location: México

Post Fri Feb 08, 2008 4:36 pm

Last edited by Rafa on Fri Feb 29, 2008 6:39 pm, edited 4 times in total.
<<

patricks

KT-Team
KT-Team

Posts: 3209

Joined: Mon Nov 14, 2005 2:39 am

Location: Palma de Mallorca / Spain

Post Fri Feb 08, 2008 4:40 pm

<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Sun Feb 10, 2008 4:08 pm



<<

Moose

KT-Warrior

Posts: 170

Joined: Thu Mar 08, 2007 5:59 pm

Location: Toronto, ON

Post Fri Feb 15, 2008 3:37 pm

<<

notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Fri Feb 15, 2008 3:42 pm

<<

Rafa

KT-GrandMaster

Posts: 1427

Joined: Wed Jan 30, 2008 12:16 am

Location: México

Post Fri Feb 22, 2008 7:04 am

<<

Penguin

KT-Fellow

Posts: 34

Joined: Fri Apr 04, 2008 11:39 am

Post Tue Apr 08, 2008 7:34 pm

1) I think that when we are into the Material Editor we should have also a button to "Bitmap coordinates" to apply all at once (difuse, bumps, normals) because by clicking through the outside Material Editor "Bitmap Coordinates" it only changes the material scale on the object instead of changing the material that is into the library.
<<

SAB

Posts: 5

Joined: Fri May 23, 2008 2:07 am

Post Thu May 29, 2008 5:07 am

ability to globally edit a material in an instanced file

I am trying the latest Sketchup export plugin with instances. It speeds the export tremendously but if you have several objects with the same material it will not globally edit. The material on only a single instance of an object can be changed at a time. The program appears to consider the name of each texture/instance as unique because the "apply to all with same name" function in the editor does not work. Could the material/model list be set up to allow a view like the material list of a non-instanced model [toggle]?

SAB
<<

Frederik

KT-Team
KT-Team

Posts: 3619

Joined: Fri Jun 02, 2006 8:07 pm

Location: Denmark

Post Thu May 29, 2008 5:18 am

Have you tried clicking the "+-sign" to the left of your instancing name in the Scene Tree View..??
Attachments
Instance.jpg
Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
<<

SAB

Posts: 5

Joined: Fri May 23, 2008 2:07 am

Post Thu May 29, 2008 1:17 pm

Instanced Materials

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