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Kerkythea Rendering System • View topic - Interior Render
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Interior Render

Moderator: ModeratorGroup

<<

Suzid6050

Posts: 9

Joined: Wed May 05, 2010 3:07 pm

Post Tue Jan 10, 2012 2:08 pm

Interior Render

Hi everyone,

I am wondering if you could help me, I am trying to complete many interior renders whcih include reflections, spotlights and thin glass. I keep getting noise and white spots in my renders and wondering why??

I have searched the forum and have tried completing the render with these settings:
1600 x 1200
10. Photomaps + caustics - medium +AA 0.3

I then have set fuzzy tracing to high, shadows high and checked specularities boxed.

I found these settings on this tutorial

But the image below shows this is not correcting the problem.

Could anyone recommend any render settings for me? I need something quite quick as the deadline for this work is tomorrow. Also why is the wood floor texture I have used from kerkythea materials not appearing in the render?

Thank you in advance, regards suzi
Attachments
interior visual.jpg
<<

notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Tue Jan 10, 2012 4:23 pm

Re: Interior Render

I can see some moire patterns, these are most likely result if incorrectly placed light components. Light cannot intersect the model geometry.
personally I would use preset 19. (MLT), with scene like this. It's slower, but results are better.
Thea Render and Kerkythea Rendering System, by Solid Iris Technologies
<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Sat Jan 14, 2012 10:57 pm

Re: Interior Render

The white spots are from caustics. (guess)
Increase exposure on your rendering to see if it's good or not - seems dark here.

Caustics is for focused light shining through thick glass, or for any light shining through thick glass - it's not typically needed in most architectural renderings. it's not needed with thin glass.

the wood is not showing because you likely didn't map a texture to the surface before you exported it. so there is no uv map. select object and go to tools>bitmap coords>box in KT.
change scale of texture in the material editor or with the bitmap coords.



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