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Kerkythea Rendering System • View topic - Rendering Balls creates artifacts
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Rendering Balls creates artifacts

Moderator: ModeratorGroup

<<

kevinski

Posts: 2

Joined: Wed Sep 25, 2013 3:17 pm

Post Wed Sep 25, 2013 3:37 pm

Rendering Balls creates artifacts

Well hello Guys =)

New to the forum but i have been using KT for a few years now though i never went into deep detail.
I just used it do render some WIP's as i never really finished a model as of yet.

But i have a problem now and i haven't found a solution anywhere.

I'm currently building a space station and everytime i try to render a few tanks on top of it some "shadow artifacts"(i would call them like that) apear.

This images show's what i mean.

Kugel 1.jpg


and it freak's me out, already tried doubling the polycount but nothing works.
Oh and i know that they are pretty small on that picture but on the real tanks they are at least doubled in size and number.

Can you help me?
<<

notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Thu Sep 26, 2013 11:08 pm

Re: Rendering Balls creates artifacts

It does look like Terminator Artifact. Sorry to point on Thea Render forum, but here is a post that explains the issue http://www.thearender.com/forum/viewtop ... =17&t=4331
In KT only way around this is to use much higher poly count, but that only help if not rendering some close up.
Thea Render and Kerkythea Rendering System, by Solid Iris Technologies
<<

kevinski

Posts: 2

Joined: Wed Sep 25, 2013 3:17 pm

Post Sat Sep 28, 2013 11:05 pm

Re: Rendering Balls creates artifacts

okay, thanks for the link.

may have to find a new render solution as my models tend to get more curved shapes in the future. :cry:

But i will test a little bit.

Thanks.
<<

notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Sun Sep 29, 2013 6:23 am

Re: Rendering Balls creates artifacts

Thea has a demo version so it's easy to test. Also it does import (and convert KT scenes), just need to reset the Sun & Sky after import and maybe do some material tweak (as materials get converted by some heuristics, material systems are different).
Thea Render and Kerkythea Rendering System, by Solid Iris Technologies

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