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Kerkythea Rendering System • View topic - Rendering Balls creates artifacts
Page 1 of 1

Rendering Balls creates artifacts

PostPosted: Wed Sep 25, 2013 3:37 pm
by kevinski
Well hello Guys =)

New to the forum but i have been using KT for a few years now though i never went into deep detail.
I just used it do render some WIP's as i never really finished a model as of yet.

But i have a problem now and i haven't found a solution anywhere.

I'm currently building a space station and everytime i try to render a few tanks on top of it some "shadow artifacts"(i would call them like that) apear.

This images show's what i mean.

Kugel 1.jpg


and it freak's me out, already tried doubling the polycount but nothing works.
Oh and i know that they are pretty small on that picture but on the real tanks they are at least doubled in size and number.

Can you help me?

Re: Rendering Balls creates artifacts

PostPosted: Thu Sep 26, 2013 11:08 pm
by notareal
It does look like Terminator Artifact. Sorry to point on Thea Render forum, but here is a post that explains the issue http://www.thearender.com/forum/viewtop ... =17&t=4331
In KT only way around this is to use much higher poly count, but that only help if not rendering some close up.

Re: Rendering Balls creates artifacts

PostPosted: Sat Sep 28, 2013 11:05 pm
by kevinski
okay, thanks for the link.

may have to find a new render solution as my models tend to get more curved shapes in the future. :cry:

But i will test a little bit.

Thanks.

Re: Rendering Balls creates artifacts

PostPosted: Sun Sep 29, 2013 6:23 am
by notareal
Thea has a demo version so it's easy to test. Also it does import (and convert KT scenes), just need to reset the Sun & Sky after import and maybe do some material tweak (as materials get converted by some heuristics, material systems are different).