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Kerkythea Rendering System • View topic - Depth sphere... Another way of altering the depth range...
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Depth sphere... Another way of altering the depth range...

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Rafa

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Post Sun Mar 30, 2008 9:02 am

Depth sphere... Another way of altering the depth range...

Attachments
NormalDepth.jpg
DepthSphere1.jpg
DepthSphere2.jpg
Last edited by Rafa on Sun Mar 30, 2008 9:07 am, edited 1 time in total.
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Rafa

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Post Sun Mar 30, 2008 9:06 am

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alex

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Post Sun Mar 30, 2008 11:00 am

:shock: :shock: :lol: :lol:

You got too much free time......... :shock:
Thanks for the info rafa ! :D


Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
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CartographerTom

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Posts: 192

Joined: Mon Sep 17, 2007 2:03 am

Post Sun Mar 30, 2008 1:16 pm

I might be wrong here, but doesn't adjusting the exposure do this? I only ask because when I was trying this on my underground scene, I had the exposure set real high, and my depth mask looked like your examples. but changing the exposure, seemed to change the "depth". But I am not sure exactly what it's doing though. :?
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Fletch

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Post Sun Mar 30, 2008 4:51 pm



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Rafa

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Post Sun Mar 30, 2008 6:46 pm

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csha

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Post Sun Mar 30, 2008 8:30 pm

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Rafa

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Posts: 1427

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Location: México

Post Mon Mar 31, 2008 2:10 am

csha, that was the first option, but adjusting levels in ps besides that modifyes a little the mask, it reduces the gray levels, and make some griny look.
Here are 3 methods.
1) Normal Depth Render, with levels adjusted in Pp.
2) Depth Render with exposure set to 1.5 in Kerky, before saving.
3) Depth Sphere method.
4) Extremefatalist fog method pend.
Attachments
Clipboard.png
<<

Rafa

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Posts: 1427

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Location: México

Post Mon Mar 31, 2008 8:41 am

A little problem with this sphere is that the sphere gets detected a little. A small adjust in levels Ps is needed. :wink:
Attachments
Problem.jpg

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