Sun Aug 24, 2008 9:27 pm by GreyHead
I experimented with this today and produced this render.
The torus, sphere and ground plane are KT global shapes, the diamond comes unchanged from the Google Warehouse and was merged into KT via SketchUp. The materials are KT Basic Glasses ruby and diamond and an NK gold for the main components. The ground plane is based on one of the Lis surface materials*.
The torus and sphere were both Loop Subdivided and Smoothed from the KT materials menu. Loop Subdivision adds more faces to the objects, Smoothing (at 60 I think) makes the surfaces smoother. Together these remove the edge lines that are visible in your image. I also scaled the objects down to something much smaller than the 2m originals - I'm told that realistic scaling is important for correct rendering, particularly of lighting effects.
Lighting is an HDR studio inserted as a spherical sky and a small selection of spots - I still find it very hard to know what I'm doing with lighting this kind of scene so it's a bit random.
Bob
Later: edited a bit to add to the explanations
* I changed the material quite a lot - remove the normal map to make it flatter; added black to the diffuse layer to darken it; and converted to a layered material with a very low shininess as I found this showed up the diamond caustics better.
- Attachments
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- MLT+BPT 250+ passes, a little post-pro contrast and gamma adjustment.
Last edited by
GreyHead on Mon Aug 25, 2008 6:59 am, edited 1 time in total.