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Kerkythea Rendering System • View topic - Kerkythea v1.5.1 RC4
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Kerkythea v1.5.1 RC4

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giannis

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Location: Athens, Greece

Post Mon Dec 03, 2007 8:18 am

Kerkythea v1.5.1 RC4

hi all,

here's an updated version which does not solve all reported bugs
still, it is hopefully a stable version :)

Win:
http://www.kerkythea.net/users/giannis/ ... .1-RC4.zip
Linux
http://www.kerkythea.net/users/giannis/ ... -Linux.zip
MacOSX
http://www.kerkythea.net/users/giannis/ ... C4-Mac.zip
PluginSDK
http://www.kerkythea.net/users/giannis/ ... .1-RC4.zip
password:
ktserc

greetings
giannis

Here's a small changes log:
- Some mat editor fixes & extensions
- Wrapping for procedural textures (if you uncheck this option then the
procedural will use global instead of local coordinates)
- New shininess definition:
FinalShininess=Shininess*ShininessMap(X)+1 for phong
FinalShininess=Shininess*ShininessMap(X) for ashikhmin
- Artifacts in instancing fixed
- Clay rendering crashes in multithreading
- Bump does not match diffuse texture
- PowerPC fixes for visualization & normal operation
- Better handling of mouse right click in trees
- Corrected modality of message boxes.
- Alpha channel support for images (like png). A new option will appear
in the Bitmap Options called "Alpha Channel" - useful for clip mapping
contained in the alpha channel of images.
- Faster reading of obj files
- Missing options & extra functionality for texture plugins
- Fixed long renders (MLT) crashing due to VM increase due to image refresh
Last edited by giannis on Wed Jan 02, 2008 10:28 am, edited 1 time in total.
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Dan

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Post Mon Dec 03, 2007 8:47 am

Regards!
Dan
....................................................................
ArchiCAD // SketchUp // Kerkythea
Intel Core 2 Duo E 6400 @ 2,13 Ghz // NVIDIA GeForce 7950 GT // 4 Gb RAM // Win XP SP2
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giannis

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Post Mon Dec 03, 2007 11:29 am

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Dan

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Posts: 1022

Joined: Sat Dec 31, 2005 9:05 am

Location: Ploiesti, Romania

Post Mon Dec 03, 2007 12:22 pm

Regards!
Dan
....................................................................
ArchiCAD // SketchUp // Kerkythea
Intel Core 2 Duo E 6400 @ 2,13 Ghz // NVIDIA GeForce 7950 GT // 4 Gb RAM // Win XP SP2
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lekonna

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Posts: 232

Joined: Thu Aug 02, 2007 11:57 am

Post Mon Dec 03, 2007 12:49 pm

-
core 2 quad 2.4g, win xp sp2
core 2 duo 1.8g, win xp sp2
core 2 duo 2.4g, OS-X 10.4 darwin 8.11.1
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Avariant

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Post Mon Dec 03, 2007 4:52 pm

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giannis

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Post Mon Dec 03, 2007 7:39 pm

<<

giannis

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Location: Athens, Greece

Post Mon Dec 03, 2007 9:14 pm

hi,

please re-update the win version!!!


I've made a mistake and compiled earlier windows version from the office
without the fox-toolkit fix for the memory leak! ](*,)

sorry for the inconvenience...
giannis
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giannis

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Post Mon Dec 03, 2007 9:16 pm

@Chris: any plugin texture? 8)
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Avariant

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Post Mon Dec 03, 2007 9:26 pm

Soon I hope! :) I have 5 so far. Maybe I can get them packaged and posted today!

By the way, hopefully you saw the issues with using synthesis layers in bump map channel? It seems to be treating the ramp as a mask and it's clamping every coordinate that has a negative Y value to either 0 or 1 (I can't tell which). It's still doing it in RC4.
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patricks

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Post Mon Dec 03, 2007 9:57 pm

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notareal

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Post Mon Dec 03, 2007 10:00 pm

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Avariant

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Post Mon Dec 03, 2007 11:13 pm

I didn't think I was using the mask layer at all. I though I only had synthesis layers involved. I'll rewatch the video though and make sure I'm using it right! ;)

Edit:
So I rewatched the video, and I'm using the synthesis layer exactly as you describe patrick. And when used in diffuse, or specular or whatever channels, it works fine. It's only when used in the bump map channel that it gets clipped at -y.

I assume you guys mean the screenshot in the "Bug Reports for v1.5.1 RC3", near the end? ()
That's a synthesis layer, perlin over ramp. (like poker, full house, aces over fives 8) )

Other tests I've done show that it is working but it's almost like it's processing the synthesis layer correctly then using the ramp to create a mask over it as well.
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giannis

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Post Tue Dec 04, 2007 7:38 am

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patricks

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Post Tue Dec 04, 2007 5:38 pm

Avariant is right :!: i could reproduce it and it looks like bump map it mixing both shaders instead of doing the synthesis thing ......

Greetings Patrick
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