Kerkythea v1.5.1 RC6
here's RC6 which i believe is essentially the final one before making packages

Network rendering is still unsolved so most probably it will remain unsolved on
release date, but we 'll deal with it better with updates later

In this release, we added IES lights. I have to thank Chris for all his help on
this, and basically apologize to him because his work was basically lost moving
from one design (plugin IES procedurals) to another (internal IES lights).
In the material data zip file found below i decided to separate N-K & IES data.
These have to be copied in MaterialEditor corresponding sub-folders. I believe
that they should remain as optional distributed packages separate from KT package.
Windows
Linux
MacOSX
Plugin SDK
Password
ktserc
Material Editor Data
Changes log
- Added: Filename/Command parameter for plugins (Chris)
- Fixed: Random crash when using modified density texture in instancing brush (notareal)
- Fixed: Uniform area sampling for auto - population.
- Fixed: Clear canvas option - just right click eraser (Fletch)
- Fixed: Stadium instances rendered black (Tomasz)
- Added Mitchell-Netravali filtering, automatically for supersampled images. Removed
filter option from RenderedImage window. M-N filter is used when manually saving
an image and on final update of rendering (since it takes a bit more). I believe
it's the best filter to be used...
- Fixed: light tracing weight in bidirectional path tracing in parallel view renders.
- Fixed: Banding of edges appearing in PPT when rendering huge bitmap textures (notareal)
- Added: IES Lights! Comparison with IES viewer gives same results!
Many thanks to Chris for his help and kind gesture to share his source code.
- Fixed: Sky portal rendered black (alex)
- Fixed: Apply material crash (Tomasz)
- Fixed: Proper properties dialog - hit 'M' when selecting model/light/camera in OpenGL viewer
and the proper dialog will popup (claudio)
- Added: Reading of libraries using kzx format (Frederik)
- Switched to kzx as default extension when saving (kzx: kerkythea ziped xml)
- Fixed: Switching to perspective view may result in huge fov giving the illusion of
still being in parallel view (Avariant)
- Added: You can now insert lights/cameras from Insert > Models menu option
I see the release coming out at the end of January, so in a week if we
go as expected, i'll make an announcement with an exact date.
greetings
giannis
ps. i am still uploading so wait a couple minutes.
ps2. plugin dlls will need to be recompiled.