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Kerkythea Rendering System • View topic - Kerkythea v1.5.1 RC6
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Kerkythea v1.5.1 RC6

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giannis

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Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Mon Jan 14, 2008 7:23 am

Kerkythea v1.5.1 RC6

hi all,

here's RC6 which i believe is essentially the final one before making packages :)
Network rendering is still unsolved so most probably it will remain unsolved on
release date, but we 'll deal with it better with updates later ;)

In this release, we added IES lights. I have to thank Chris for all his help on
this, and basically apologize to him because his work was basically lost moving
from one design (plugin IES procedurals) to another (internal IES lights).

In the material data zip file found below i decided to separate N-K & IES data.
These have to be copied in MaterialEditor corresponding sub-folders. I believe
that they should remain as optional distributed packages separate from KT package.

Windows

Linux

MacOSX

Plugin SDK

Password
ktserc

Material Editor Data



Changes log

- Added: Filename/Command parameter for plugins (Chris)

- Fixed: Random crash when using modified density texture in instancing brush (notareal)

- Fixed: Uniform area sampling for auto - population.

- Fixed: Clear canvas option - just right click eraser (Fletch)

- Fixed: Stadium instances rendered black (Tomasz)

- Added Mitchell-Netravali filtering, automatically for supersampled images. Removed
filter option from RenderedImage window. M-N filter is used when manually saving
an image and on final update of rendering (since it takes a bit more). I believe
it's the best filter to be used...

- Fixed: light tracing weight in bidirectional path tracing in parallel view renders.

- Fixed: Banding of edges appearing in PPT when rendering huge bitmap textures (notareal)

- Added: IES Lights! Comparison with IES viewer gives same results!
Many thanks to Chris for his help and kind gesture to share his source code.

- Fixed: Sky portal rendered black (alex)

- Fixed: Apply material crash (Tomasz)

- Fixed: Proper properties dialog - hit 'M' when selecting model/light/camera in OpenGL viewer
and the proper dialog will popup (claudio)

- Added: Reading of libraries using kzx format (Frederik)

- Switched to kzx as default extension when saving (kzx: kerkythea ziped xml)

- Fixed: Switching to perspective view may result in huge fov giving the illusion of
still being in parallel view (Avariant)

- Added: You can now insert lights/cameras from Insert > Models menu option



I see the release coming out at the end of January, so in a week if we
go as expected, i'll make an announcement with an exact date.

greetings
giannis

ps. i am still uploading so wait a couple minutes.
ps2. plugin dlls will need to be recompiled.
Last edited by giannis on Wed Jan 23, 2008 8:34 am, edited 1 time in total.
<<

notareal

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Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Mon Jan 14, 2008 9:12 am

Re: Kerkythea v1.5.1 RC6

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Frederik

KT-Team
KT-Team

Posts: 3619

Joined: Fri Jun 02, 2006 8:07 pm

Location: Denmark

Post Mon Jan 14, 2008 9:47 am

Image to both Giannis and Chris...!!
I'm looking much forward to test this new beta... :D

I can confirm that .kzx works excellent... Also with libraries... \:D/

Cheers
Kim Frederik
<<

ozylot

KT-Master

Posts: 693

Joined: Fri Apr 06, 2007 10:56 pm

Location: Ont, Canada

Post Mon Jan 14, 2008 1:14 pm

It just gets better and better. Looks like I will be reclaiming part of my hard drive :D

Great work!!!
- Ozy -
Windows XP Home, Intel P4 1.72Ghz, 1.5Gb Ram.
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giannis

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Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Mon Jan 14, 2008 2:16 pm

<<

alex

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Posts: 2746

Joined: Sun Nov 26, 2006 10:12 am

Location: Clermont-Ferrand, France

Post Mon Jan 14, 2008 9:46 pm

Re: Kerkythea v1.5.1 RC6



Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Tue Jan 15, 2008 8:33 am

Re: Kerkythea v1.5.1 RC6

<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Tue Jan 15, 2008 8:34 am

<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Fri Jan 18, 2008 3:05 pm

Quick update RC6.5 only for windows:


pass: ktserc

- fixes some reading problems with IES
- changes the folder position for nk/ies
- some changes in basic pack (quickly apply IES mesh light from there)
- frame selection for animation cameras (from advanced settings only)

This weekend i 'll try to resolve network issues! wish me good luck :)

giannis
<<

Dan

KT-GrandMaster

Posts: 1022

Joined: Sat Dec 31, 2005 9:05 am

Location: Ploiesti, Romania

Post Fri Jan 18, 2008 4:06 pm

Regards!
Dan
....................................................................
ArchiCAD // SketchUp // Kerkythea
Intel Core 2 Duo E 6400 @ 2,13 Ghz // NVIDIA GeForce 7950 GT // 4 Gb RAM // Win XP SP2
<<

Frederik

KT-Team
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Joined: Fri Jun 02, 2006 8:07 pm

Location: Denmark

Post Fri Jan 18, 2008 4:36 pm

<<

jenujacob

KT-Explorer

Posts: 426

Joined: Sun Nov 05, 2006 5:02 pm

Location: Sharjah, U.A.E

Post Fri Jan 18, 2008 6:58 pm

may the Gods of Coding guide u thru this ordeal Giannis!! :D ;)

Intel Q6600 Core2Quad 2.4 Ghz
3 Gb Ram, GeForce 8800 GTX,
WinXP Sp2
<<

phs

Posts: 17

Joined: Thu Sep 21, 2006 1:49 pm

Location: Ann Arbor, Michigan USA

Post Sat Jan 19, 2008 12:57 am

RC6 Praise and 1 potential small issue

<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Sat Jan 19, 2008 3:48 pm

<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Sat Jan 19, 2008 3:56 pm

hi,

made another change for KT so that its camera has "physical meaning"

So, i made the necessary changes to conform to the new units.
Now, you'll notice that focal length comes now correctly in mm, and
there's a related entry called Film Height.

Also, the Lens Radius parameter has been now replaced by f-number.

There's no ISO or shutter speed parameters for the camera, but i don't
find them necessary either since they are all influence the same thing:
exposure. Since we can apply post process exposure, it's anyway
the quickest way to adjust it! :)

Here it is for win only RC6.6:

pass: ktserc

The archive contains only the exe which should replace the previous
one (RC6.5). Please give it a serious testing as now crucial cam parameters
have changed units!!! Play with OpenGL viewer, open old files, insert cams,
switch from cam to cam, edit cam parameters.

I hope you like it - now everything in KT has physical mean!

greetings
giannis
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