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Kerkythea Rendering System • View topic - New render / export plugin
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New render / export plugin

Moderator: ModeratorGroup

<<

Avariant

KT-Team
KT-Team

Posts: 765

Joined: Tue Aug 28, 2007 5:47 pm

Post Mon Feb 04, 2008 4:49 pm

New render / export plugin

I've updated the KT plugin for wings! You can find it .

One of the big changes is that now, when rendering, you specify the name of the output image instead of the xml file. Giannis implemented an option to set the image name and the plugin now uses that. It still exports an xml file, but now it's called imagename_export.xml.

A couple new options to look at:
The first, in the preferences dialog, sets if you want to overwrite the xml file each time when rendering. If you have this unselected, the xml file will be imagename_export0.xml, imagename_export1.xml etc to prevent overwriting the file. Normally, you probably want to leave this option checked.
The second is in the render / export dialog and will export objects using only the material name, instead of both object and material name.

In addition to that, I've added parallel camera and updated the render presets.

Have fun, and if you don't have it yet, make sure to get Wings3D 0.99.01!
<<

Extremefatalist

KT-GrandMaster

Posts: 1162

Joined: Thu Sep 01, 2005 6:26 am

Location: Athens, Greece

Post Mon Feb 04, 2008 4:54 pm

Thanks...

Avariant thanks a lot for the update. Although I have the habit to import my scenes via obj files from Wings to Kerkythea, surely it is a very significant advantage to have the opportunity to render directly from within Wings in Kerkythea :D
<<

Avariant

KT-Team
KT-Team

Posts: 765

Joined: Tue Aug 28, 2007 5:47 pm

Post Mon Feb 04, 2008 5:12 pm

It's definitely nice that both wings and KT handle obj import / export reliably. I use that a lot too. The advantages of exporting directly to KT, though, is that you can specify all your lights, camera, and a significant amount of material information.
<<

ozylot

KT-Master

Posts: 693

Joined: Fri Apr 06, 2007 10:56 pm

Location: Ont, Canada

Post Mon Feb 04, 2008 6:01 pm

- Ozy -
Windows XP Home, Intel P4 1.72Ghz, 1.5Gb Ram.
<<

Avariant

KT-Team
KT-Team

Posts: 765

Joined: Tue Aug 28, 2007 5:47 pm

Post Mon Feb 04, 2008 7:05 pm

As to the plugin, yes, just replace the old one.

As to spotlights and infinite lights. Select the spotlight and right click to bring up it's menu. Select "Position Highlight". Select a face, object, point, whatever you want the spotlight to point at, then finish the command (Right click). It is a different method than you'd normally encounter, ie. rotating the light like in KT.
<<

ozylot

KT-Master

Posts: 693

Joined: Fri Apr 06, 2007 10:56 pm

Location: Ont, Canada

Post Mon Feb 04, 2008 7:41 pm

Ah, thanx for explaining that. Good stuff, keep it up. :)
- Ozy -
Windows XP Home, Intel P4 1.72Ghz, 1.5Gb Ram.
<<

dentex

KT-Master

Posts: 914

Joined: Mon Nov 26, 2007 9:19 pm

Location: Italy

Post Tue Feb 05, 2008 9:03 am

Hey!

dentex

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