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Rough start of new studio
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Hmm .. maybe it is really a good idea to
minimize the exporters (just exporting) and
do the rest in KTStudio...
Maxwell does it like that and anyone has complained ... or ??
and i don't see the point of coding thing over and over again ...
for SU 3DStudio .. etc ... kepp it simple ... if ppl from the start have to cope with geometry ( and maybe rough materials ) and tweaking
materials in KT than its OK for them
regards
u3dreal
minimize the exporters (just exporting) and
do the rest in KTStudio...
Maxwell does it like that and anyone has complained ... or ??
and i don't see the point of coding thing over and over again ...
for SU 3DStudio .. etc ... kepp it simple ... if ppl from the start have to cope with geometry ( and maybe rough materials ) and tweaking
materials in KT than its OK for them

regards
u3dreal

KT-TEAM -- Max2KT dev / Blender script writer
macbook 2.16 2GB
macbook 2.16 2GB
I really enjoy seeing this..!!
One thing I would request would be a better folder system for model libraries, which I would like for you to consider, Giannis...
I have some ideas, but since my technical skills are very limited, I'm not sure what will be possible and what will not...
The only thing I'm saying is that I would like to see a folder system, where you can have various model libraries, which you then can drag into your scene or select some proxies and replace these with models from your libraries...
(I.e. the exported scene contain 2D trees, which in KT can be used as proxies and replaced by real 3D trees...)
Hope I've made myself clear...?!?
If not, please let me know...

One thing I would request would be a better folder system for model libraries, which I would like for you to consider, Giannis...

I have some ideas, but since my technical skills are very limited, I'm not sure what will be possible and what will not...

The only thing I'm saying is that I would like to see a folder system, where you can have various model libraries, which you then can drag into your scene or select some proxies and replace these with models from your libraries...
(I.e. the exported scene contain 2D trees, which in KT can be used as proxies and replaced by real 3D trees...)
Hope I've made myself clear...?!?

If not, please let me know...

Cheers
Kim Frederik
“…When a decision is made it’s important that you implement it quickly.”
Kim Frederik
“…When a decision is made it’s important that you implement it quickly.”
9 posts
• Page 1 of 1
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