Kerkythea PreRelease 1.3.03 - Public Beta 1
It seems that the time has come to have all the users helping us back to
make a better renderer. I think it makes sense to have feedback on
serious bugs that could cause a disaster in the release.
So, coming close to 1.3.03, here it goes a public beta that will help us
fine tune the details. Feedback is welcomed but not for wishes - only for
bug fixes (otherwise we would enter in an endless circle).
Here are some of the features:
1. Addition of depth render (1st hit only).
2. Addition of bidirectional path tracer.
[thin lens, cylindrical/spherical cameras, lafortune material not yet supported]
3. Enhanced material library manipulation.
4. Added improved perlin-noise procedural texture.
5. Procedural support of bump mapping, clip mapping.
6. Added normal mapping.
7. Added bevel mapping.
[an innovative feature found only in KT! forget about beveling in the modeler making meshes heavier - do it in the renderer itself!]
8. Material editor procedural texture support.
9. Material editor bitmap/procedural options support.
and including many fixes in compass, intersection core, texture filtering,
thin glass, ward material, obj import and other smaller ones.
The links below point to the direct locations for downloading the betas.
The archives are in zip format, you just have to unzip them and run the
executable found inside.
Windows Version
Linux Version
The official thread for reporting bugs
many thanks!
giannis