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Kerkythea Rendering System • View topic - Kerkythea PreRelease v1.3.05 Public Beta 1
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Kerkythea PreRelease v1.3.05 Public Beta 1

Moderator: ModeratorGroup

<<

uncle_angry

Posts: 7

Joined: Thu Aug 24, 2006 12:32 am

Post Thu Aug 24, 2006 12:52 am

Hi all!
I am an user Blender, and long ago searched for qualitative render.
Seems I found its - Kerkeythea. He it is enough quick and in he is felt big potential. Great work!
Several questions on the current version - Plan you use instruction MMX, SSE, SSE2,SSE3, multithread?
I searched for on forum, but seems this nowhere is mentionned.

Best regard!
<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Thu Aug 24, 2006 7:49 am

there is a plan for SSE2 & multithreading on unbiased rendering.

SSE2 will be supported by Intel compiler (we are under evaluation
although it seems that the compiler has a rough time to generate SSE2
without the application crashing).

multithreading will be introduced in near 2-3 releases after from now,
and will be present only for unbiased Bidirectional path tracing, as it's
far easier to do it in the easily parallelized monte carlo simulation.

giannis
<<

uncle_angry

Posts: 7

Joined: Thu Aug 24, 2006 12:32 am

Post Fri Sep 01, 2006 6:50 pm

<<

patricks

KT-Team
KT-Team

Posts: 3209

Joined: Mon Nov 14, 2005 2:39 am

Location: Palma de Mallorca / Spain

Post Fri Sep 01, 2006 7:15 pm

<<

etherealink

Posts: 1

Joined: Thu Sep 07, 2006 2:45 pm

Post Thu Sep 07, 2006 2:54 pm

Beta Testing from C4D, Max 8 & XSI 5

So far things have gone well with the current version and I'm interested in testing the new beta.

The only problems I've had so far are long render time on top end settings and not being able to select individual polys to material on the geometry. Other than that, the radiosity solutions have worked perfectly, and I've gotten almost exactly the look I wanted immediately.

I'll be posting some of the test results if anyone is interested as well as the specs for the pc I'm running the testing on.
<<

ToMasz

KT-Team
KT-Team

Posts: 1926

Joined: Fri Jul 22, 2005 9:23 am

Location: Poland

Post Thu Sep 07, 2006 3:49 pm

Hello etherealink,
Welcome at KT forum. I believe all of us are curious how the test
rendeings look like and how KT preforms. Please chose WIP or Finished
Works forum.
Greetings
Tomasz
<<

John keates

Posts: 9

Joined: Mon Mar 20, 2006 11:08 am

Post Sat Sep 30, 2006 10:00 am

I am really enjoying playing with this renderer... amazing work.

One thing though, where has the progressive path tracing gone? I looked in the advanced options and can't find it there.
<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Mon Oct 02, 2006 6:49 am

<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Tue Nov 14, 2006 5:37 pm



<<

afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Tue Nov 14, 2006 6:22 pm

<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Tue Nov 14, 2006 7:39 pm

is v. .o5 slower to render than v. .04 ?

Thanks Afecelis!

Giannis or others:
I am rendering my little conference room scene with this .05 beta...
does it seem like the render times just went through the roof?!!!?!!!

I used to go RENDER>START and choose 200x200 GI-Quick for a quick look at my scene. It would give me something in about 7-14 seconds even on very complex and heavy duty lighting scenes no more than 1min. I'm still waiting for my preview with those settings after several minutes on this beta?!?! Why?

finally - on v.1.3.05 It took 5m32s for a 200x200 preview with about 26 spotlights... on v.1.3.04 I think I got my tiny preview in about 14 secs.

I rendered the final at 2816px wide with render settings at GI Med. with AA.3 on version 1.3.04 - it turned out beautifully in 21minutes.
I rendered the same scene in v.1.3.05 with GI-Med. settings but with GI-low mesh detail setting as seen in Patricks tutorial, and this one took 31 minutes... I thought it should have been faster, not slower! The AA was also set to production. The AA part of the job seemed to go more quickly than usual.

Thanks in advance, and I think I'm going to go back and reinstall v. 1.3.04 for now.


<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Wed Nov 15, 2006 9:23 am

<<

Chrisi25

KT-Fellow

Posts: 30

Joined: Wed Feb 08, 2006 2:07 pm

Location: Austria

Post Thu Nov 16, 2006 12:12 pm

<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Fri Nov 17, 2006 11:11 am

<<

sintra

KT-Team
KT-Team

Posts: 1120

Joined: Fri Oct 13, 2006 8:57 am

Location: United Kingdom

Post Fri Nov 17, 2006 1:03 pm

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