PoseRay to Kerkythea conversion
54 posts
• Page 2 of 4 • 1, 2, 3, 4
Fletch,
Thanks, I still have some ideas for the future of PoseRay as a bridge between models and renderers. PoseRay is not only for Poser but it can read other formats such as LWO, 3DS & DXF. Any model imported into PoseRay can be converted to KT.
PoseRay can convert animations from Poser to POV-Ray by converting a set of OBJ files. PoseRay could easily be modified to export a set of xml or kzx files and render them in KT. I do not know if it would be practical since KT would have to load a new mesh for each frame. In POV-Ray is just a loop in the script and PoseRay creates that automatically.
Maybe in the future if a common animation specification is defined more programs could exchange animation information among them. The closest thing that I know that could bridge this gap right now is COLLADA.
FlyerX
Thanks, I still have some ideas for the future of PoseRay as a bridge between models and renderers. PoseRay is not only for Poser but it can read other formats such as LWO, 3DS & DXF. Any model imported into PoseRay can be converted to KT.
PoseRay can convert animations from Poser to POV-Ray by converting a set of OBJ files. PoseRay could easily be modified to export a set of xml or kzx files and render them in KT. I do not know if it would be practical since KT would have to load a new mesh for each frame. In POV-Ray is just a loop in the script and PoseRay creates that automatically.
Maybe in the future if a common animation specification is defined more programs could exchange animation information among them. The closest thing that I know that could bridge this gap right now is COLLADA.
FlyerX
loading a new mesh for each frame can easily be accomplished w/ KT's merge function... maybe something to ask Giannis for more details.
if you File>Merge>Replace Mesh you don't lose your materials or sky or lights.
it's up to the user to render the scene economically... because KT caches the irradiance for animations, you would either re-use an irradiance cache that is now 'wrong' for some scenes, or you would just not use the irradiance cache feature... which increases render times, but is not the end of the world.
if you File>Merge>Replace Mesh you don't lose your materials or sky or lights.
it's up to the user to render the scene economically... because KT caches the irradiance for animations, you would either re-use an irradiance cache that is now 'wrong' for some scenes, or you would just not use the irradiance cache feature... which increases render times, but is not the end of the world.
Excellent work, FlyerX !!!
Great translation of meshes and materials and very, very fast
I was in a hurry to test the new beta and here is a (very rough
) render of a .lwo car model.
No interventions on materials.
Many thanks!

Great translation of meshes and materials and very, very fast
I was in a hurry to test the new beta and here is a (very rough

No interventions on materials.
Many thanks!
Regards!
Dan
....................................................................
ArchiCAD // SketchUp // Kerkythea
Intel Core 2 Duo E 6400 @ 2,13 Ghz // NVIDIA GeForce 7950 GT // 4 Gb RAM // Win XP SP2
Dan
....................................................................
ArchiCAD // SketchUp // Kerkythea
Intel Core 2 Duo E 6400 @ 2,13 Ghz // NVIDIA GeForce 7950 GT // 4 Gb RAM // Win XP SP2
Dan,
Looks good. One thing I noticed with KT is that if a material has white refraction it still will not be completely transparent unless its diffuse color is black. I will look into scaling down the diffuse color according to the transparency as an export option. Those windows and lamp covers are frosted.
Although it is very different to the other render engines I have used, I really like how KT handles specular and shininess.
FlyerX
Looks good. One thing I noticed with KT is that if a material has white refraction it still will not be completely transparent unless its diffuse color is black. I will look into scaling down the diffuse color according to the transparency as an export option. Those windows and lamp covers are frosted.
Although it is very different to the other render engines I have used, I really like how KT handles specular and shininess.
FlyerX
FlyerX ,
Is it possible to add a "Swap Y and Z Axes" option for imported .obj files as an option to KT export tab?
I vaguely remember I used such an option before, but I can't remember where it was (if it was)... "Groups" tab?
Thanks!
Is it possible to add a "Swap Y and Z Axes" option for imported .obj files as an option to KT export tab?
I vaguely remember I used such an option before, but I can't remember where it was (if it was)... "Groups" tab?
Thanks!
Regards!
Dan
....................................................................
ArchiCAD // SketchUp // Kerkythea
Intel Core 2 Duo E 6400 @ 2,13 Ghz // NVIDIA GeForce 7950 GT // 4 Gb RAM // Win XP SP2
Dan
....................................................................
ArchiCAD // SketchUp // Kerkythea
Intel Core 2 Duo E 6400 @ 2,13 Ghz // NVIDIA GeForce 7950 GT // 4 Gb RAM // Win XP SP2
54 posts
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