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ando house interior
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Dan
- KT-GrandMaster
- Posts: 1022
- Joined: Sat Dec 31, 2005 9:05 am
- Location: Ploiesti, Romania
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Definitely the second image.
But the light direction made the concrete wall to appear floating somehow over the floor, letting the light to go in under it.
But the light direction made the concrete wall to appear floating somehow over the floor, letting the light to go in under it.
Regards!
Dan
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ArchiCAD // SketchUp // Kerkythea
Intel Core 2 Duo E 6400 @ 2,13 Ghz // NVIDIA GeForce 7950 GT // 4 Gb RAM // Win XP SP2
Dan
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ArchiCAD // SketchUp // Kerkythea
Intel Core 2 Duo E 6400 @ 2,13 Ghz // NVIDIA GeForce 7950 GT // 4 Gb RAM // Win XP SP2
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alex
- KT-Team

- Posts: 2746
- Joined: Sun Nov 26, 2006 10:12 am
- Location: Clermont-Ferrand, France
- Contact:
if you want to reproduce the image :
-Model the concrete part (each seperate square)
-Turn the window's color to greenish ( a very very very little bit ) ( the greenish color on the photograph is probably due to a glass coloration)
-Set a bigger focal lenght (something like 35 may be good)
-the furniture is a little bit yellow
-set the sun radius to a lower value
-re-render
Anyway, these are very nice images
Waiting to see more !!
-Model the concrete part (each seperate square)
-Turn the window's color to greenish ( a very very very little bit ) ( the greenish color on the photograph is probably due to a glass coloration)
-Set a bigger focal lenght (something like 35 may be good)
-the furniture is a little bit yellow
-set the sun radius to a lower value
-re-render
Anyway, these are very nice images
Waiting to see more !!
Alexandre Bagros-Murat
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
Awesome job so far!
My suggestions:
- give the couch a higher specularity. It'll make the scene more dramatic and the couch will look more life-like.
- More ambient occlusion between the floor and the wall
- A darker floor texture
- personally, I don't particularly like the fact that the close end of the couch is being lit up by the outside light.
But I digress, it's a very nice render
My suggestions:
- give the couch a higher specularity. It'll make the scene more dramatic and the couch will look more life-like.
- More ambient occlusion between the floor and the wall
- A darker floor texture
- personally, I don't particularly like the fact that the close end of the couch is being lit up by the outside light.
But I digress, it's a very nice render
