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Kerkythea Rendering System • View topic - IT department (updated aug 5)
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IT department (updated aug 5)

Moderator: ModeratorGroup

<<

tango13

KT-Explorer

Posts: 323

Joined: Mon Mar 27, 2006 2:53 pm

Location: Rome, Italy

Post Thu Aug 03, 2006 4:39 am

IT department (updated aug 5)

Following , I downloaded the Blender file, played a bit with it and then rendered with my favourite render engine ;)



Even though this is still a WIP (some materials need a little tweaking), I believe so far the result is really satisfactory.
Also, compared with the 108 hours it took to render on Indigo, KT rendering times are excellent: in fact, even though I applied some noise removal, this image took only 13 hours to get to this level.
KT quality is absolutely HUGE! ;)

Ciao,
Piero


Updated aug 5

Last edited by tango13 on Sat Aug 05, 2006 6:49 am, edited 1 time in total.
<<

blane

Posts: 17

Joined: Sat Jul 08, 2006 3:18 am

Location: Geelong, Australia

Post Thu Aug 03, 2006 6:51 am

Thats a great scene. Lots of nice modelling. Mac mini's all round I notice. If I was using those programming books I think I'd like something top of the range.
<<

u3dreal

KT-Team
KT-Team

Posts: 1440

Joined: Mon Jul 04, 2005 11:49 am

Location: Germany

Post Thu Aug 03, 2006 9:33 am

Hey tango13, :shock: :shock: :shock: :shock: 8) 8) :D :D

Very cool ..... did you really use KT ?? :lol:

I think you are very close to the Indigo one:D
Excellent. !!!

Just some minor crits if you don't mind. ;-)

(1) The windows of the building ouside looks strange :rol: the violet ones
and the building color all in the back also violet.
(but i think that's the color radiance used :roll:)

(2)Maybe the plastic of the lamb ( blue on the right side of the table )
needs some more tweaking.

(3)The Exposure is a bit low ... but thats probvably my old monitor .. ;-)

(4)The AA is not good but i think thats rather KT ;-( ..maybe you can try itterative pass with higher (lower) settings.


All in all this is amazing. :D :D :D :D


Well i wouldn't have thought that we could come that close so quick.

And after all i would like to know more about the rendertime,methods
and settings.... Did you use some specualr sampling ??

Excellent... lets tweak it a little more an then post in the blendartist forum..

This will be great advertisement for KT:


cheers

u3dreal ;)


PS. patrik is also rendering this scene .. let's see what he gets. :D
<<

afecelis

KT-Team
KT-Team

Posts: 874

Joined: Tue Apr 04, 2006 2:17 am

Location: Colombia

Post Thu Aug 03, 2006 4:36 pm

Amazing! Great work Tango. Can you share any tips on the settings you used? :wink:
<<

renderbeads

KT-Fellow

Posts: 43

Joined: Tue Jul 04, 2006 8:03 am

Location: Philippines

Post Fri Aug 04, 2006 6:12 am

I'm truly amazed on interior renderings like these.

The light outside is not so blinding and theres a hint of play

as when the light hover on the objects, illuminating the scene.

What would it look like then on the final render? Amazing!

Rock on!.
<<

patricks

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Location: Palma de Mallorca / Spain

Post Fri Aug 04, 2006 6:35 am

<<

tango13

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Posts: 323

Joined: Mon Mar 27, 2006 2:53 pm

Location: Rome, Italy

Post Fri Aug 04, 2006 6:55 am

<<

u3dreal

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Joined: Mon Jul 04, 2005 11:49 am

Location: Germany

Post Fri Aug 04, 2006 10:26 am

<<

tango13

KT-Explorer

Posts: 323

Joined: Mon Mar 27, 2006 2:53 pm

Location: Rome, Italy

Post Sat Aug 05, 2006 7:57 am

Please take a look at the first post for an update ;)

Ciao,
Piero
<<

u3dreal

KT-Team
KT-Team

Posts: 1440

Joined: Mon Jul 04, 2005 11:49 am

Location: Germany

Post Sat Aug 05, 2006 10:59 am

Very cool ...

what about the idea to bring some life into the dep... how about turning on
one or more of the monitors ..??? maybe a light on the coffee machine...
or the computers ??

just an idea.. but lookning very good...

how long did you render this one..??

cheers

u3dreal ;)
<<

tango13

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Posts: 323

Joined: Mon Mar 27, 2006 2:53 pm

Location: Rome, Italy

Post Sat Aug 05, 2006 11:50 am

<<

u3dreal

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Location: Germany

Post Sat Aug 05, 2006 1:45 pm

<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Sat Aug 05, 2006 6:46 pm

great work tango! bravo! :D

the "aliased" edges are present even in bipt, because there's no filter
applied to the samples... yes, kt goes naive on this level, although
applying a filter on the camera destroys the "unbiasedness" of the
renderer!

but adaptive AA is coming! :lol:
<<

tango13

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Joined: Mon Mar 27, 2006 2:53 pm

Location: Rome, Italy

Post Mon Aug 07, 2006 7:40 am

<<

jon1

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Joined: Thu Jun 15, 2006 2:53 pm

Post Mon Aug 07, 2006 12:36 pm

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