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Kerkythea Rendering System • View topic - Feature List for Next Release
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Feature List for Next Release

Moderator: ModeratorGroup

<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Fri Jan 05, 2007 2:20 pm

Feature List for Next Release

here's the feature list for the new "Kerkythea 2007" ;)
the list is not complete as there are many more changes/add-ons!

User Interface
- Walkthrough Animation
- Material Library Dock Window
- Improved Gizmos
- Improved Material System (ability for installation
of material/model libraries)
- Better Command Line Integration

Materials/Textures/Lights
- Alpha Maps for Layered Material
- Normal Ramp Procedural
- Fresnel Ramp Procedural
- Wireframe Procedural (e.g. dirt shader)
- Projector Light (e.g. cheap complex shadows caster)

Render Methods
- Metropolis Light Transport (MLT)
- Clay Rendering
- Mask Rendering

Tone Mapping
- Automatic Reverse Gamma Correction Support
- Reinhard/Drago Tone Mapping Available

Optimizations
- Multithreading Support for Photon Mapping
- Multithreading Support for BiPT/MLT
- Improved AA (slightly) for Photon Mapping

greetings
giannis

ps. if any of the kt beta team remembers an important new feature,
please update the above list.
Last edited by giannis on Tue Feb 13, 2007 7:44 am, edited 2 times in total.
<<

jendrzych

KT-Warrior

Posts: 170

Joined: Wed Mar 01, 2006 10:40 am

Location: Poland

Post Fri Jan 05, 2007 2:35 pm

<<

Xman

KT-Senior

Posts: 60

Joined: Mon Sep 18, 2006 10:32 am

Post Fri Jan 05, 2007 4:12 pm

Very great master work, I can't wait for again.
AM2 3800+X2 ,RAM 1G ,RADEON X800
<<

patricks

KT-Team
KT-Team

Posts: 3209

Joined: Mon Nov 14, 2005 2:39 am

Location: Palma de Mallorca / Spain

Post Fri Jan 05, 2007 5:45 pm

<<

jendrzych

KT-Warrior

Posts: 170

Joined: Wed Mar 01, 2006 10:40 am

Location: Poland

Post Fri Jan 05, 2007 6:23 pm

<<

patricks

KT-Team
KT-Team

Posts: 3209

Joined: Mon Nov 14, 2005 2:39 am

Location: Palma de Mallorca / Spain

Post Fri Jan 05, 2007 6:27 pm

<<

alex

KT-Team
KT-Team

Posts: 2746

Joined: Sun Nov 26, 2006 10:12 am

Location: Clermont-Ferrand, France

Post Fri Jan 05, 2007 7:25 pm



Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Fri Jan 05, 2007 8:10 pm

I can think of a couple more...

User Interface
-Sort materials in left pane by right-click (not available in Public Release 1.4, but may have been in Beta5)
-Apply materials from any material library by right-click on material list in left pane, or by selecting in scene and double-click material to apply in new material window.
-Rename/Enable/Disable lights from left pane

When Giannis says 'Tone Mapping', some of us may understand this terminology more easily - "Linear Lightflow" implemented in all presets (richer colors/better lighting with little manual tweaking)

Render Engine or Setting Improvements
-:!: GI blotchies virtually eliminated even in lower settings :!: quickly apparent on exterior renders - great job, Giannis!

-Low GI setting that's faster than old GI quick and quality better (in some situations) than old GI Medium from last public release ... can easily implement Production AA for quick renderings for architects on a short deadline.

-Bump map works well at default setting of 1, painless to set up and implement, does not seem to increase render times significantly.

will think of more, I'm sure...
:!: edit
Easily export your materials after tweaking them in KT as a personal library and share/trade materials with others:!:
Improved bitmap finding in KT 2007.
Last edited by Fletch on Fri Feb 02, 2007 3:42 am, edited 5 times in total.


<<

dsarchs

KT-Explorer

Posts: 278

Joined: Thu Mar 09, 2006 5:02 pm

Location: Seattle, WA

Post Fri Jan 05, 2007 9:07 pm

And second-christmas is today[hopefully] or will we have to wait until the 20th?

It sounds amazing.
<<

Frederik

KT-Team
KT-Team

Posts: 3619

Joined: Fri Jun 02, 2006 8:07 pm

Location: Denmark

Post Fri Jan 05, 2007 9:54 pm

Cheers
Kim Frederik

“…When a decision is made it’s important that you implement it quickly.”
<<

Andrew B

KT-Explorer

Posts: 281

Joined: Thu Feb 23, 2006 12:52 am

Location: Massachusetts, United States

Post Sat Jan 06, 2007 3:51 am

Giannis, you da man!
<<

erikB

KT-Explorer

Posts: 247

Joined: Sat Aug 26, 2006 12:37 pm

Location: Belgie

Post Mon Jan 08, 2007 8:54 am

Major new release !!!!!!!!!
Thanks in advance to everybody of the team, looking foreward to the 20th.

Erik
<<

droid

KT-Senior

Posts: 51

Joined: Mon Jan 08, 2007 9:45 am

Post Mon Jan 08, 2007 9:47 am

Giannis,

Finally got around to registering on here after much lurking :wink:

Great to see MLT on the list for your next release :) Is it a hybrid scheme or pure MLT?

Ian.
<<

mabrown

KT-Warrior

Posts: 109

Joined: Sat Dec 02, 2006 2:09 am

Location: Australia

Post Mon Jan 08, 2007 12:41 pm

Great stuff. Thanks Giannis and team.

One small thing... I seem to remember that object grouping was a possible new feature. Will it make it into the new release?

Mark
Sempron 64 3000+, 1GB DDR 400
trueSpace 6.6 (modeller), Kerkythea (renderer)
<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Mon Jan 08, 2007 2:42 pm

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