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Kerkythea Rendering System • View topic - bullet time
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bullet time

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<<

dAn84imola

KT-Senior

Posts: 52

Joined: Sun Nov 06, 2011 6:19 pm

Location: Imola (BO) - Italy

Post Sat Jun 16, 2012 3:22 pm

bullet time

Hy render dude!
It's a cople of weeks that i don't renderised something... (sigh!) :roll:

Well actually I've got an idea inspired at the game of Max Payne 3 that I'm playing =P~
This is a simple shot modeled in SketchUp, rendered in Kerkythea and post produced a little via Paint Shop: off focus the background and applied a cartoon style 8)

I will try to add more bullet (and something else), and sure to change the floor and the background (a little too bad at this moment).
Attachments
proiettile 1 (16.9).jpg
you're welcome to visit my portfolio
www.danilovincenzo.it
<<

dAn84imola

KT-Senior

Posts: 52

Joined: Sun Nov 06, 2011 6:19 pm

Location: Imola (BO) - Italy

Post Mon Jun 18, 2012 2:09 pm

Re: bullet time

…still modifying It and adding other 3d object: but my idea is something like that :grin:
By the way, do you like it?
Attachments
proiettile 2.JPG
you're welcome to visit my portfolio
www.danilovincenzo.it
<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Sat Jun 23, 2012 8:51 pm

Re: bullet time

the floor texture is not correct compared to the size of the bullets.
the material for the floor needs a lot of work, and for this close up, you will have to model it.
the textures for the bullet casings and bullet heads need a lot of work to look realistic.
the lighting is... lazy.

it's a good start, keep working on it. :grin:



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