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Kerkythea Rendering System • View topic - scale material
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scale material

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<<

didelco

KT-Explorer

Posts: 386

Joined: Tue Dec 26, 2006 7:49 pm

Location: Malaga, Spain

Post Tue Feb 13, 2007 3:51 pm

scale material

when I want to resize a material with various bitmaps (difuse, bump, reflection, etc) I must to resize each one, Is posible a resize material option with all bitmaps
<<

alex

KT-Team
KT-Team

Posts: 2746

Joined: Sun Nov 26, 2006 10:12 am

Location: Clermont-Ferrand, France

Post Tue Feb 13, 2007 3:57 pm

do you mean like in SketchUp ? if yes, I'm interested in that too :)


Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Tue Feb 13, 2007 4:01 pm

you mean doing this from "Bitmap Coordinates" window,
does not work?
it's especially designed to do scaling/offset/etc at once
for all selected models.
<<

Frederik

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KT-Team

Posts: 3619

Joined: Fri Jun 02, 2006 8:07 pm

Location: Denmark

Post Tue Feb 13, 2007 4:03 pm

<<

patricks

KT-Team
KT-Team

Posts: 3209

Joined: Mon Nov 14, 2005 2:39 am

Location: Palma de Mallorca / Spain

Post Tue Feb 13, 2007 4:04 pm

this is possible :wink:
go to toolbar window > Bitmap coordinates

select your object and then you can change what ever you want with the Bitmap coordinates panel and it will affect all bitmaps at the same time ...

Greetings Patrick
<<

giannis

Site Admin

Posts: 4627

Joined: Mon Jul 04, 2005 9:59 am

Location: Athens, Greece

Post Tue Feb 13, 2007 4:08 pm

press also 'v' to switch to solid rendering, this will make things easier.
you can also disable the wireframe selection grid (yellow)
<<

didelco

KT-Explorer

Posts: 386

Joined: Tue Dec 26, 2006 7:49 pm

Location: Malaga, Spain

Post Fri Feb 16, 2007 11:28 pm

no i refer something more simple, now you can resize bitmaps, but when I want to scale a material ( because wood tables are so big, for example) I must to resize all bitmaps (specular, bump , clip, etc) I asked if is posible a "global material resize" to make it faster, special in layered materials

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