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Kerkythea v2.0.x Patches for Testing
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Another update patch and this one more crucial!
Again the patch is temporarily for windows only, after we finish this cycle of updates the patches will be distributed on site for all platforms.
Fixes:
1. Crucial fix for shadow computation in ray tracing and photon mapping modes [reported by Patrick].
2. Dot at Zenith bug [reported by Rafa].
3. Layered weight bug evaluation bug in photon mapping mode [reported by Patrick].
please test and report back to "close" the related bug threads/issues.
giannis

Again the patch is temporarily for windows only, after we finish this cycle of updates the patches will be distributed on site for all platforms.
Fixes:
1. Crucial fix for shadow computation in ray tracing and photon mapping modes [reported by Patrick].
2. Dot at Zenith bug [reported by Rafa].
3. Layered weight bug evaluation bug in photon mapping mode [reported by Patrick].
please test and report back to "close" the related bug threads/issues.
giannis
OK, I have tested the 2.0.8 and... Ops...! its gone...! the dot an (Z)Cenit is gone!! (And bottom dot too).
The global is using to the last pixel on the bitmap.
And I'm a little embarrassed, the vertical line I reported too, beliving was on the joint of the left-right borders of the bitmap, resulted to be a verey-verey dark grey line on my bitmap. It was not eaven the correct camera angle of that joint...
Great!!!

The global is using to the last pixel on the bitmap.

And I'm a little embarrassed, the vertical line I reported too, beliving was on the joint of the left-right borders of the bitmap, resulted to be a verey-verey dark grey line on my bitmap. It was not eaven the correct camera angle of that joint...

Great!!!

Another update (for windows only), version 2.0.9:
With the following changes
1. Fixed gathering of depth>1 with multithreading crash. [reported by Patrick]
2. Changed spherical sky mapping from uniform to standard parameterization. [reported by Rafa] (This may change back if it does not prove better - please test!)
3. Added "Sky Probe" mode in the sky settings, where you can use sky probes such as for your sky.
greetings
giannis
With the following changes
1. Fixed gathering of depth>1 with multithreading crash. [reported by Patrick]
2. Changed spherical sky mapping from uniform to standard parameterization. [reported by Rafa] (This may change back if it does not prove better - please test!)
3. Added "Sky Probe" mode in the sky settings, where you can use sky probes such as for your sky.

greetings
giannis
46 posts
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