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How to put a shine on wood and tiles imported from SU
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If I've understood you have a wood or tile texture and want to make a material that is reflective.
Try tweaking a plastic material from the packs provided here. Choose one that reproduce the level of reflection your looking for.
Then, in the 1st layer, delete the solid color in the diffuse channel and add your texture.
It should work.
PS: would be fine to add a (specular) texture also in the 2nd layer and, eventually, another one in the bump or normal channel, for a better looking.
Try tweaking a plastic material from the packs provided here. Choose one that reproduce the level of reflection your looking for.
Then, in the 1st layer, delete the solid color in the diffuse channel and add your texture.
It should work.
PS: would be fine to add a (specular) texture also in the 2nd layer and, eventually, another one in the bump or normal channel, for a better looking.
dentex
Reflective material
Thank you Dentex for coming back so swiftly - I was held up by my problem which you interpreted correctly. Will now go and try your suggestion.
Kind regards
Deborah
P.S. Enjoyed looking at your gallery - impressive stuff!
Thanks Didec too, you were posting the same time as i was replying to Dentex. Useful feedback for me to try. since I am still new to KT and becoming obsessed!

Kind regards
Deborah
P.S. Enjoyed looking at your gallery - impressive stuff!
Thanks Didec too, you were posting the same time as i was replying to Dentex. Useful feedback for me to try. since I am still new to KT and becoming obsessed!

Last edited by Deborah on Thu May 22, 2008 12:38 pm, edited 1 time in total.
Hy,
I think it's best to add a wood material from the download section and apply your sketchup texture in the diffuse slot. (Though I personally think the sketchup textures are way too low resolution
)
If you need very quick results you can just change the specular and reflection values in the material editor. Buth this method is not accurate or real.
The first image is the imported sketchup material.
The second is with the 2 changed values.
Buth again, I suggest to download the wood materials from the repository.
Succes
.........
DIDEC
I think it's best to add a wood material from the download section and apply your sketchup texture in the diffuse slot. (Though I personally think the sketchup textures are way too low resolution

If you need very quick results you can just change the specular and reflection values in the material editor. Buth this method is not accurate or real.
The first image is the imported sketchup material.
The second is with the 2 changed values.
Buth again, I suggest to download the wood materials from the repository.

Succes
.........
DIDEC
Kind regards
Darren
Sketchup6 & Kerkythea
Dell Precison M90 notebook, Intel Core 2 Duo 2.33 Ghz, 4Gb of Ram, nVidia Quadro FX 2500M
http://www.flickr.com/photos/darrengoodwin/show/
Darren
Sketchup6 & Kerkythea
Dell Precison M90 notebook, Intel Core 2 Duo 2.33 Ghz, 4Gb of Ram, nVidia Quadro FX 2500M

http://www.flickr.com/photos/darrengoodwin/show/
Kind regards
Darren
Sketchup6 & Kerkythea
Dell Precison M90 notebook, Intel Core 2 Duo 2.33 Ghz, 4Gb of Ram, nVidia Quadro FX 2500M
http://www.flickr.com/photos/darrengoodwin/show/
Darren
Sketchup6 & Kerkythea
Dell Precison M90 notebook, Intel Core 2 Duo 2.33 Ghz, 4Gb of Ram, nVidia Quadro FX 2500M

http://www.flickr.com/photos/darrengoodwin/show/
You can use new basic material as a base, change diffuse colour to suitable bitmap and add bump.
http://www.kerkythea.net/phpBB2/viewtopic.php?t=5094
http://www.kerkythea.net/phpBB2/viewtopic.php?t=5094
Hi Darren
I followed the steps and voila, although my scene is currently rendering at 08 photon mapping fine, I saw from a quick render that the desired effect is happening: man, it's a good feeling
(Actually I see it's all in the Getting Started Manual which I should have remembered from my reading
but sometimes we slower ones need an extra prod!)
Could you please clarify something for me: when you have edited materials, are sending to render and accept the changes as permanent it is only whilst in KT and are refining your renderering that the changes are permanent? So if you go back into SU to make a major change to your scene and then back into KT you have to go through the whole editing materials process again before rendering. IOW can't you keep various of your previously edited materials permanently permanent? It's very tedious having to go through the whole lot again. Sorry, is that clear as mud?
Thanks for your kind assistance (and everyone else's considered responses)
Deborah
I followed the steps and voila, although my scene is currently rendering at 08 photon mapping fine, I saw from a quick render that the desired effect is happening: man, it's a good feeling


Could you please clarify something for me: when you have edited materials, are sending to render and accept the changes as permanent it is only whilst in KT and are refining your renderering that the changes are permanent? So if you go back into SU to make a major change to your scene and then back into KT you have to go through the whole editing materials process again before rendering. IOW can't you keep various of your previously edited materials permanently permanent? It's very tedious having to go through the whole lot again. Sorry, is that clear as mud?

Thanks for your kind assistance (and everyone else's considered responses)
Deborah
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