PoseRay to Kerkythea conversion
54 posts
• Page 1 of 4 • 1, 2, 3, 4
giannis,
Thanks for the offer. I did sent you an email.
As I mentioned on the message to giannis, the conversion may take some time since I am rather busy. Most likely it will be done in phases with several beta versions released to the KT forum only. By the way... where should I announce any new PoseRay releases? Here in Off topic?
I have another question about materials in KT: Can a material file be read that modifies all the materials in a model instead of just one? Maybe it could be done with a script.
regards,
FlyerX
Thanks for the offer. I did sent you an email.
As I mentioned on the message to giannis, the conversion may take some time since I am rather busy. Most likely it will be done in phases with several beta versions released to the KT forum only. By the way... where should I announce any new PoseRay releases? Here in Off topic?
I have another question about materials in KT: Can a material file be read that modifies all the materials in a model instead of just one? Maybe it could be done with a script.
regards,
FlyerX
Thanks to everyone for the comments. I am glad that many people actually find PoseRay useful. I noticed that the displacement tool is rather popular here and I just wanted to let everyone know that I am looking into making the displacement function use an adaptive subdivision scheme before displacement. The subdivision will be done where the displacement mapping has non-zero gradients. This should prevent the model from becoming too dense by only subdividing the triangles that are affected by the displacement changes. It is still a long way to implemented but PoseRay internal data structure should allow for easy implementation of this scheme.
regards,
FlyerX
regards,
FlyerX
@ Flyerx Congrats on the new update!! The new high light on selected obj. Is a great help!! (?) Is there going to be a new added slot for spec. and trans. for the mats on the same obj. Just a thought. Add I hope to see the new export to xml in the future!!! That would be great!! And if no ones said it yet welcome!!
DragonSlayer44,
The only reason I did not include trans and specular at the same time is because, as far as I know, POV-Ray does not support it without modifying the transparency map to use the alpha channel. This makes the conversion rather cumbersome for POV-Ray scenes. I will take a look at it again and see if anything could be done.
The xml writer for KT and the enhanced subdivision/displacement routines are mostly finished. I also added a blended subdivision function. This provides for a non-subdivided mesh to join with a subdivided mesh without gaps.
I just need to some stress tests. I will release a preview link on this thread soon. I would like people to test the update and to get some feedback to better convert models to KT meshes.
regards,
FlyerX
The only reason I did not include trans and specular at the same time is because, as far as I know, POV-Ray does not support it without modifying the transparency map to use the alpha channel. This makes the conversion rather cumbersome for POV-Ray scenes. I will take a look at it again and see if anything could be done.
The xml writer for KT and the enhanced subdivision/displacement routines are mostly finished. I also added a blended subdivision function. This provides for a non-subdivided mesh to join with a subdivided mesh without gaps.
I just need to some stress tests. I will release a preview link on this thread soon. I would like people to test the update and to get some feedback to better convert models to KT meshes.
regards,
FlyerX
54 posts
• Page 1 of 4 • 1, 2, 3, 4
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