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Kerkythea Rendering System • View topic - Masks and Maintaining Color of Image
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Masks and Maintaining Color of Image

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<<

Mistro

KT-Fellow

Posts: 25

Joined: Sun Mar 27, 2011 2:24 am

Post Fri Sep 28, 2012 4:13 pm

Masks and Maintaining Color of Image

I am trying to do something very basic but I am missing something. I have a logo that I want to place over various background colors. For the sake of this question let's say red background. So I have red on one layer and a png of the logo on another. The logo has a few colors in it but when I click the box to use alpha, the transparency kicks in but the logo turns solid white. I tried loading a jpeg of the logo into the diffuse but it remains solid white. How do you manage alpha masks and maintain the full color of the png image?
<<

tridem

KT-Master

Posts: 982

Joined: Tue Aug 04, 2009 9:25 pm

Location: Treviso - Italy

Post Mon Oct 01, 2012 6:11 am

Re: Masks and Maintaining Color of Image

some screenshots could help to understand better your situation...anyway, to obtain transparencies you should use the clipmap channel or a layered material with masks
<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Mon Oct 01, 2012 9:38 pm

Re: Masks and Maintaining Color of Image

could it have something to do with the UV mapping of the object you have painted with that material/texture?

are you doing this properly?
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