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Kerkythea Rendering System • View topic - Material for Timber Framing
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Material for Timber Framing

Moderator: ModeratorGroup

<<

erockxp

Posts: 1

Joined: Mon Feb 04, 2013 4:19 pm

Post Mon Feb 04, 2013 4:32 pm

Material for Timber Framing

Hey All! I am a new member that has just started using Kerkythea and am loving it. The one problem I am running into is accurately representing wood grain on my timber elements. I need to show vertical grain on posts, horizontal grain on horizontal members and angled on knee braces (so that the timbers are accurately represented). Any ideas on how I can get this to work out? :D
<<

notareal

KT-Team
KT-Team

Posts: 4211

Joined: Fri Oct 27, 2006 7:27 am

Location: Finland

Post Tue Feb 05, 2013 9:06 pm

Re: Material for Timber Framing

You need to do a proper UV mapping in your modelling application - It's all related on how you do texture mapping. Knowing what application you use will help to guide you further.
Thea Render and Kerkythea Rendering System, by Solid Iris Technologies
<<

Fletch

KT-Team
KT-Team

Posts: 8564

Joined: Fri Oct 27, 2006 2:38 am

Location: Milwaukee, WI USA

Post Fri Feb 08, 2013 1:28 pm

Re: Material for Timber Framing

agree with Notareal.
paint any wood texture on your model before you export it so that when you open it in KT, it will have the basic direction of the wood grain already in the model as "uv coordinates".



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