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Home arrow Features
Features PDF Print E-mail
Written by Administrator   
Tuesday, 23 January 2007

Supported 3D File Formats
    - 3DS Format
    - OBJ Format
    - XML (internal) Format
    - KZX (internal) Format (Zipped XML)
    - SIA (Silo) Format (partially supported)
 

Supported Image Formats
    - All supported by FreeImage library (JPG, BMP, PNG, TGA, HDR included)

Supported Materials
    - Matte
    - Perfect Reflections/Refractions
    - Blurry Reflections/Refractions
    - Translucency (SSS)
    - Dielectric Material (with N-K File Support)
    - Thin Glass Material
    - Phong Material
    - Ward Anisotropic Material
    - Anisotropic Ashikhmin Material (with N-K File Support)
    - Lafortune Material
    - Layered Material (Additive Combination of the Above)

Supported Shapes
    - Triangulated Meshes
    - Spheres
    - Planes

Supported Lights
    - Omni Light
    - Spot Light
    - IES Light
    - Projector Light
    - Point Diffuse
    - Area Diffuse
    - Point Light Spherical Soft Shadows
    - Ambient Lighting
    - Sky Lighting (Physical Sky, SkySphere Bitmap - Normal or HDRI)  

Supported Textures
    - Constant Colors
    - Bitmaps (Normal and HDRI)
    - Procedurals (Perlin Noise, Marble, Checker, Wireframe, Ramp, Fresnel Ramp and more)
    - Any Weighted, Multiplicative or Functional Combination with Infinite Possibilities

Supported Features*
    - Bump Mapping
    - Normal Mapping
    - Clip Mapping
    - Bevel Mapping (an innovative KT feature!)
    - Edge Outlining
    - Depth of Field
    - Absorption/Fog
    - Isotropic Volume Scattering
    - Faked Caustics & Translucency for Simple Ray Tracing Modes
    - Dispersion
    - Antialiasing (Texture Filtering, Edge Antialiasing, Supersampling)
    - Selection Rendering
    - Surface, Material and Object Instancing
    - Object and Light Grouping
    - Sun/Sky Portals
    - Multithreading
    - Network Rendering** (Unbiased Single Image Cooperative Render or Cooperative Animation Render)

Supported Camera Types
    - Physically Based Camera (Pinhole, Thin Lens)
    - Perspective/Sperical/Cylindrical/Parallel Projection
    - Animation Camera (for walkthrough description) 

Supported Rendering Techniques
    - Classic Ray Tracing
    - Path Tracing (Kajiya)
    - Bidirectional Path Tracing (Veach & Guibas)
    - Metropolis Light Transport (Kelemen, Kalos et al.) on top of Path & Bidirectional Path Tracing
    - Photon Mapping (Jensen) (mesh maps, photon maps, final gathering, irradiance caching, caustics)
    - Diffuse Interreflection (Ward)
    - Depth Rendering
    - Mask Rendering
    - Clay Rendering

Application Environment
    - Advanced Integrated OpenGL Stager
    - Advanced Integrated Material Editor
    - Easy Rendering Customization via Presets
    - Extension with User Created Libraries
    - Plugin System for Materials/Lights/Textures
    - Versatile Rendering from Simple Ray Tracing to Photon Mapping and Unbiased Rendering
    - Sun/Sky Customization
    - Instancing Brush/Population Tool
    - Script System
    - Command Line Mode (for the hardcore users!)


* certain features may be absent on some of the rendering techniques
** currently requiring manual client/server start-up and connection

Last Updated ( Tuesday, 29 January 2008 )
 
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