Supported Image Formats
- All supported by FreeImage library (JPG, BMP, PNG, TGA, HDR included)
Supported Materials
- Matte
- Perfect Reflections/Refractions
- Blurry Reflections/Refractions
- Translucency (SSS)
- Dielectric Material (with N-K File Support)
- Thin Glass Material
- Phong Material
- Ward Anisotropic Material
- Anisotropic Ashikhmin Material (with N-K File Support)
- Lafortune Material
- Layered Material (Additive Combination of the Above)
Supported Shapes
- Triangulated Meshes
- Spheres
- Planes
Supported Lights
- Omni Light
- Spot Light
- IES Light
- Projector Light
- Point Diffuse
- Area Diffuse
- Point Light Spherical Soft Shadows
- Ambient Lighting
- Sky Lighting (Physical Sky, SkySphere Bitmap - Normal or HDRI)
Supported Textures
- Constant Colors
- Bitmaps (Normal and HDRI)
- Procedurals (Perlin Noise, Marble, Checker, Wireframe, Ramp, Fresnel Ramp and more)
- Any Weighted, Multiplicative or Functional Combination with Infinite Possibilities
Supported Features*
- Bump Mapping
- Normal Mapping
- Clip Mapping
- Bevel Mapping (an innovative KT feature!)
- Edge Outlining
- Depth of Field
- Absorption/Fog
- Isotropic Volume Scattering
- Faked Caustics & Translucency for Simple Ray Tracing Modes
- Dispersion
- Antialiasing (Texture Filtering, Edge Antialiasing, Supersampling)
- Selection Rendering
- Surface, Material and Object Instancing
- Object and Light Grouping
- Sun/Sky Portals
- Multithreading
- Network Rendering** (Unbiased Single Image Cooperative Render or Cooperative Animation Render)
Supported Camera Types
- Physically Based Camera (Pinhole, Thin Lens)
- Perspective/Sperical/Cylindrical/Parallel Projection
- Animation Camera (for walkthrough description)
Supported Rendering Techniques
- Classic Ray Tracing
- Path Tracing (Kajiya)
- Bidirectional Path Tracing (Veach & Guibas)
- Metropolis Light Transport (Kelemen, Kalos et al.) on top of Path & Bidirectional Path Tracing
- Photon Mapping (Jensen) (mesh maps, photon maps, final gathering, irradiance caching, caustics)
- Diffuse Interreflection (Ward)
- Depth Rendering
- Mask Rendering
- Clay Rendering
Application Environment
- Advanced Integrated OpenGL Stager
- Advanced Integrated Material Editor
- Easy Rendering Customization via Presets
- Extension with User Created Libraries
- Plugin System for Materials/Lights/Textures
- Versatile Rendering from Simple Ray Tracing to Photon Mapping and Unbiased Rendering
- Sun/Sky Customization
- Instancing Brush/Population Tool
- Script System
- Command Line Mode (for the hardcore users!)
* certain features may be absent on some of the rendering techniques
** currently requiring manual client/server start-up and connection